History for pixi.js / src / core / sprites
2017-01-16
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 16 Jan 2017
2017-01-12
@finscn
Do check as same as `calculateVertices` (#3554) ...
finscn authored on 12 Jan 2017 Matt Karl committed on 12 Jan 2017
2017-01-07
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 7 Jan 2017
2017-01-05
@Dave Moore
Improved documentation ...
Dave Moore committed on 5 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 5 Jan 2017
@Icemic
use high precision instead of medium, to fix bug in PowerVR G6200 (#3353)
Icemic authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@Stafford Williams
fix eslint max-len (#3544)
Stafford Williams authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2017-01-04
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
2017-01-02
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 2 Jan 2017
2017-01-01
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-26
@finscn
Use `*._texture.*`to instead of`*.texture.*` (#3508) ...
finscn authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
@Daniel Santos
limit alpha number to 255. at rendering. (#3511) ...
Daniel Santos authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
2016-12-23
@finscn
Use `this._texture.X`to instead of`this.texture.X` (#3480) ...
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
@finscn
Remove a needless space in annotation (#3497)
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
2016-12-21
@finscn
Update annotation: `SpriteBatch to SpriteRenderer` (#3496) ...
finscn authored on 21 Dec 2016 Mat Groves committed on 21 Dec 2016
2016-12-17
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 17 Dec 2016
2016-12-07
@Ivan Popelyshev
Customize rendering process with "pluginName" field. (#3413) ...
Ivan Popelyshev authored on 7 Dec 2016 GitHub committed on 7 Dec 2016
2016-12-05
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 5 Dec 2016
2016-11-18
@Mat Groves
fixed settings not being respected (#3315) ...
Mat Groves authored on 18 Nov 2016 GitHub committed on 18 Nov 2016
2016-11-17
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 17 Nov 2016
@Ivan Popelyshev
move CAN_UPLOAD_SAME_BUFFER to settings (#3309)
Ivan Popelyshev authored on 17 Nov 2016 Mat Groves committed on 17 Nov 2016
@Ivan Popelyshev
vertexCount is number of last used buffer (#3308) ...
Ivan Popelyshev authored on 17 Nov 2016 Mat Groves committed on 17 Nov 2016
2016-11-16
@Mat Groves
Merge branch 'dev' into dev-geometry-round-2 ...
Mat Groves committed on 16 Nov 2016
@Matt Karl
Moves constants that are actually settings (#3298) ...
Matt Karl authored on 16 Nov 2016 Mat Groves committed on 16 Nov 2016
@Chad Engler
Merge pull request #3289 from pixijs/lib-dist-builds ...
Chad Engler authored on 16 Nov 2016 GitHub committed on 16 Nov 2016
2016-11-15
@Mat Groves
gl shader bind fix
Mat Groves committed on 15 Nov 2016
@Mat Groves
removed gl shader ...
Mat Groves committed on 15 Nov 2016
@Stafford Williams
SpriteRenderer.destroy fix (#3280) ...
Stafford Williams authored on 15 Nov 2016 Chad Engler committed on 15 Nov 2016