History for pixi.js / src / pixi / renderers / webgl / utils
2014-08-04
@Federico Omoto
Fix complexPrimitiveShader reference in WebGLStencilManager.bindGraphics method
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Missing destroy of complexPrimitiveShader in WebGLShaderManager.destroy method
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused property in WebGLShaderManager constructor
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused properties in WebGLMaskManager constructor (two more)
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused properties in WebGLMaskManager constructor
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused property in WebGLGraphics.renderGraphics method
Federico Omoto committed on 4 Aug 2014
2014-07-28
@Mat Groves
Merge pull request #851 from FedeOmoto/dev ...
Mat Groves committed on 28 Jul 2014
2014-07-17
@mathew groves
Fixes #870 ...
mathew groves committed on 17 Jul 2014
2014-07-14
@mathew groves
Tied up new webGL batch approach ...
mathew groves committed on 14 Jul 2014
@mathew groves
First pass of speed up
mathew groves committed on 14 Jul 2014
2014-07-10
@Federico Omoto
Fix typo in FilterTexture constructor
Federico Omoto committed on 10 Jul 2014
2014-07-08
@mathew groves
set filter to default shader
mathew groves committed on 8 Jul 2014
@mathew groves
Added a blendMode Manager ...
mathew groves committed on 8 Jul 2014
@mathew groves
Merge branch 'pr/846' into dev
mathew groves committed on 8 Jul 2014
@mathew groves
Applied new crop values to webGL renderer
mathew groves committed on 8 Jul 2014
@mathew groves
Applied new crop values to webGL renderer
mathew groves committed on 8 Jul 2014
@Mat Groves
Merge pull request #840 from FedeOmoto/origin/dev ...
Mat Groves committed on 8 Jul 2014
2014-07-03
@Federico Omoto
Fix destroy method to actually destroy the textures
Federico Omoto committed on 3 Jul 2014
2014-07-02
@Mat Groves
Merge pull request #839 from FedeOmoto/origin/dev ...
Mat Groves committed on 2 Jul 2014
@Federico Omoto
Optimize sprite.texture access
Federico Omoto committed on 2 Jul 2014
@Mat Groves
Merge pull request #838 from FedeOmoto/origin/dev ...
Mat Groves committed on 2 Jul 2014
@Federico Omoto
Get the uvs from the Sprite texture
Federico Omoto committed on 2 Jul 2014
@mathew groves
Optimized gl calls ...
mathew groves committed on 2 Jul 2014
2014-07-01
@mathew groves
Fixed webGL nested masking issue
mathew groves committed on 1 Jul 2014
2014-06-29
@mathew groves
Fixed issue with complex graphics fillAlpha not set in webGL
mathew groves committed on 29 Jun 2014
@mathew groves
Added rounded rect back in (I accidentally overwrote it when updating the graphics class') ...
mathew groves committed on 29 Jun 2014
@mathew groves
Merge branch 'Graphics-upgrade' into dev ...
mathew groves committed on 29 Jun 2014
@mathew groves
Shader Manager simplified
mathew groves committed on 29 Jun 2014
@mathew groves
Fix graphics canvas ...
mathew groves committed on 29 Jun 2014
@mathew groves
linter and tidied code
mathew groves committed on 29 Jun 2014