History for pixi.js / src / core / renderers / webgl / utils
2016-05-12
@Mat Groves
filter stacks now tied to render targets ...
Mat Groves committed on 12 May 2016
2016-04-19
@Ivan Popelyshev
Mesh, TilingSprite and ParticleContainer fix
Ivan Popelyshev committed on 19 Apr 2016
@Ivan Popelyshev
Precision constant
Ivan Popelyshev committed on 19 Apr 2016
2016-04-11
@Pat Shanahan
Various fixes
Pat Shanahan committed on 11 Apr 2016
2016-04-09
@Pat Shanahan
More JSDoc fixes.
Pat Shanahan committed on 9 Apr 2016
@Pat Shanahan
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes ...
Pat Shanahan committed on 9 Apr 2016
2016-04-08
@Pat Shanahan
Updated and fixed JSDocs
Pat Shanahan committed on 8 Apr 2016
2016-04-02
@Mat Groves
more tweaks ...
Mat Groves committed on 2 Apr 2016
@Mat Groves
jshint
Mat Groves committed on 2 Apr 2016
@Mat Groves
added max if statement check to sprite renderer
Mat Groves committed on 2 Apr 2016
2016-03-31
@Mat Groves
big jshint tidy
Mat Groves committed on 31 Mar 2016
@digibo
Updated WebGL blend modes to v3.0.10 versions ...
digibo committed on 31 Mar 2016
2016-03-12
@Mat Groves
added state to vaos ...
Mat Groves committed on 12 Mar 2016
2016-03-08
@Mat Groves
Merge branch 'docs' into dev-v4.0.0 ...
Mat Groves committed on 8 Mar 2016
2016-02-26
@Alvin
doc doc docs
Alvin committed on 26 Feb 2016
2016-02-24
@clément chenebault
tidying a bit
clément chenebault committed on 24 Feb 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-08
@Mat Groves
tidy up ...
Mat Groves committed on 8 Feb 2016
2016-02-07
@Mat Groves
fixed cacheAsBitmap rendering
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
fixes for iOS
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
tweaks filters again sprite mask now works
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed bounds bug ...
Mat Groves committed on 2 Feb 2016
2016-01-31
@Mat Groves
tweaking matrix functions ...
Mat Groves committed on 31 Jan 2016
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-23
@Mat Groves
tweaked render texture
Mat Groves committed on 23 Jan 2016
2016-01-21
@Mat Groves
simplified mask stack even further
Mat Groves committed on 21 Jan 2016
2016-01-17
@Mat Groves
tweak render texture
Mat Groves committed on 17 Jan 2016
@Mat Groves
fixed fob issue
Mat Groves committed on 17 Jan 2016