2014-02-02 |
Remove all references to mat3 or mat4
Chad Engler
committed
on 2 Feb 2014
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2014-01-30 |
fixed render texture issue and jshinted code
Mat Groves
committed
on 30 Jan 2014
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replaced matrix
Mat Groves
committed
on 30 Jan 2014
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2014-01-28 |
A nice getter/setter for our lovely users
alvinsight
committed
on 28 Jan 2014
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2014-01-27 |
Fixing cachAsBitmap functionality
Mat Groves
committed
on 27 Jan 2014
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Fixed, finally adapted to the dev branch
alvinsight
committed
on 27 Jan 2014
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2014-01-26 |
Added cacheAsBitmap to DisplayObject
Mat Groves
committed
on 26 Jan 2014
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2014-01-19 |
English fixes
danzel
committed
on 19 Jan 2014
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2014-01-15 |
Removed visible count reference as its no longer used
Mat Groves
committed
on 15 Jan 2014
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2014-01-07 |
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Fixed issue with setStageRefference and worldVisible function
Mat Groves
committed
on 7 Jan 2014
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2014-01-04 |
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Mat Groves
committed
on 4 Jan 2014
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2014-01-03 |
fix issue with worldVisible on Stage
Chad Engler
committed
on 3 Jan 2014
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2014-01-02 |
Added worldVisible getter to DisplayObject
Mat Groves
committed
on 2 Jan 2014
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Fixed a shader bug
Mat Groves
committed
on 2 Jan 2014
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2014-01-01 |
Added support for webGL context loss
Mat Groves
committed
on 1 Jan 2014
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codebase now lint free
Mat Groves
committed
on 1 Jan 2014
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2013-12-29 |
Added projection and offset to renderSessionData
Mat Groves
committed
on 29 Dec 2013
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2013-12-27 |
Tidied up displayObject removing linked list bits
Mat Groves
committed
on 27 Dec 2013
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added width and height properties to displayObjectContainer
Mat Groves
committed
on 27 Dec 2013
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Restructured canvas renderer
Mat Groves
committed
on 27 Dec 2013
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refactored webGL renderer
Mat Groves
committed
on 27 Dec 2013
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2013-12-23 |
Added getBounds function to DisplayObjects
Mat Groves
committed
on 23 Dec 2013
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2013-12-08 |
a million and one jshint fixes
Chad Engler
committed
on 8 Dec 2013
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2013-12-03 |
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2013-11-20 |
Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well.
photonstorm
committed
on 20 Nov 2013
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