History for pixi.js / packages / core / src / textures
2019-04-27
@Dave Moore
Updated comments and docs for deprecated methods / properties. (#5616)
Dave Moore authored on 27 Apr 2019 Matt Karl committed on 27 Apr 2019
2019-04-21
@Ivan Popelyshev
Typings fix, Mesh buffer fix (#5607)
Ivan Popelyshev authored on 21 Apr 2019 Matt Karl committed on 21 Apr 2019
2019-04-16
@Ivan Popelyshev
Filter migration (#5555)
Ivan Popelyshev authored on 16 Apr 2019 Matt Karl committed on 16 Apr 2019
2019-04-09
@Ivan Popelyshev
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev authored on 9 Apr 2019 Matt Karl committed on 9 Apr 2019
2019-03-20
@Matt Karl
Adds browser bundles for individual packages (#5528)
Matt Karl authored on 20 Mar 2019 GitHub committed on 20 Mar 2019
2019-03-08
@Ivan Popelyshev
Introduces unsafe-eval and runner packages (#5463)
Ivan Popelyshev authored on 8 Mar 2019 Matt Karl committed on 8 Mar 2019
2019-02-26
@Mat Groves
Moved resolution check to when a texture is created (#5480)
Mat Groves authored on 26 Feb 2019 Matt Karl committed on 26 Feb 2019
2019-02-18
@Dairnon
Initial pass at enabling depthTexture support (#5395)
Dairnon authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
@Ivan Popelyshev
Mipmap pow2 compatibility for WebGL 1 and 2 (#5422)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
@Ivan Popelyshev
Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
2019-02-16
@Ivan Popelyshev
Typings fixes (#5450)
Ivan Popelyshev authored on 16 Feb 2019 Matt Karl committed on 16 Feb 2019
2019-02-09
@Ivan Popelyshev
Fixes multi-Renderer async problem (#5405)
Ivan Popelyshev authored on 9 Feb 2019 Matt Karl committed on 9 Feb 2019
2019-01-27
@Ivan Popelyshev
Fixes disposing framebuffers like in v4 (#5387)
Ivan Popelyshev authored on 27 Jan 2019 Matt Karl committed on 27 Jan 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-14
@Dave Moore
Adds optional FPS limit for updating videos (#5355) ...
Dave Moore authored on 14 Jan 2019 Matt Karl committed on 14 Jan 2019
2019-01-13
@Ivan Popelyshev
Fixes texture construction in Text (#5353)
Ivan Popelyshev authored on 13 Jan 2019 Matt Karl committed on 13 Jan 2019
2019-01-11
@Ivan Popelyshev
Auto-detect Webgl2 RGBA32F format (#5341)
Ivan Popelyshev authored on 11 Jan 2019 Matt Karl committed on 11 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2019-01-06
@Mat Groves
Small fixes and tweaks for v5 (#5329)
Mat Groves authored on 6 Jan 2019 Matt Karl committed on 6 Jan 2019
2019-01-02
@Ivan Popelyshev
Fix TextureMatrix and SimplePlane texture change (#5316)
Ivan Popelyshev authored on 2 Jan 2019 Matt Karl committed on 2 Jan 2019
2018-12-12
@Ivan Popelyshev
Fix mesh TextureMatrix and CanvasMeshRenderer (#5278)
Ivan Popelyshev authored on 12 Dec 2018 Matt Karl committed on 12 Dec 2018
2018-12-09
@Matt Karl
[next] House-keeping for dependencies and tests (#5277) ...
Matt Karl authored on 9 Dec 2018 Chad Engler committed on 9 Dec 2018
2018-12-03
@Matt Karl
Fixes defaultAnchor to be included with Texture.clone (#5261)
Matt Karl committed on 3 Dec 2018
2018-11-07
@Ivan Popelyshev
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
2018-11-04
@Ivan Popelyshev
Fix cubemap (#5144)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
2018-10-22
@Mat Groves
make white texture PO2 so it works in WebGL v1
Mat Groves committed on 22 Oct 2018
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-08-21
@Mat Groves
Adds a couple of caching layers for binding textures and binding buffers (#5049)
Mat Groves authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018