History for pixi.js / src / core / renderers / webgl / WebGLRenderer.js
2015-01-29
@mathew groves
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
mathew groves committed on 29 Jan 2015
2015-01-28
@mathew groves
Particle Refactor part 2
mathew groves committed on 28 Jan 2015
@Chad Engler
remove debug
Chad Engler committed on 28 Jan 2015
@Chad Engler
fix renderer inheritance
Chad Engler committed on 28 Jan 2015
@Chad Engler
move plugin mixin back to webgl renderer
Chad Engler committed on 28 Jan 2015
2015-01-27
@Chad Engler
refactor renderers to have a common base
Chad Engler committed on 27 Jan 2015
@Chad Engler
loop through base texture cache instead of texture cache
Chad Engler committed on 27 Jan 2015
@Chad Engler
fix a doc typo
Chad Engler committed on 27 Jan 2015
2015-01-25
@mathew groves
moved filters to filter folder
mathew groves committed on 25 Jan 2015
@mathew groves
added a resize to filter manager
mathew groves committed on 25 Jan 2015
@mathew groves
Updated Stencil Mask System ...
mathew groves committed on 25 Jan 2015
2015-01-24
@mathew groves
fixed Alpha mask
mathew groves committed on 24 Jan 2015
@mathew groves
More filter stuff. ...
mathew groves committed on 24 Jan 2015
2015-01-23
@Chad Engler
rename WebGLShaderManager to ShaderManager
Chad Engler committed on 23 Jan 2015
@Chad Engler
rename WebGLFilterManager to FilterManager
Chad Engler committed on 23 Jan 2015
@Chad Engler
fix some jshint issues
Chad Engler committed on 23 Jan 2015
@mathew groves
Merge branch 'dev-rewrite' of https://github.com/GoodBoyDigital/pixi.js into dev-rewrite ...
mathew groves committed on 23 Jan 2015
@mathew groves
big changes ...
mathew groves committed on 23 Jan 2015
2015-01-18
@Chad Engler
Merge pull request #1359 from marcusstenbeck/1325-tilingsprite-worldalpha ...
Chad Engler committed on 18 Jan 2015
@mathew groves
filter restructure ...
mathew groves committed on 18 Jan 2015
@marcusstenbeck
Change to black as default renderer color. ...
marcusstenbeck committed on 18 Jan 2015
2015-01-15
@Chad Engler
refactoring spritebatch renderer
Chad Engler committed on 15 Jan 2015
2015-01-14
@Chad Engler
misc jshint fixes
Chad Engler committed on 14 Jan 2015
@Chad Engler
make shader manager use a plugin system like webgl renderer
Chad Engler committed on 14 Jan 2015
@Chad Engler
add destroy plugins method
Chad Engler committed on 14 Jan 2015
@Chad Engler
add back in currentRenderer
Chad Engler committed on 14 Jan 2015
@Chad Engler
make object renderer use a generic plugin system
Chad Engler committed on 14 Jan 2015
@mathew groves
removed projection and offset from webGL renderer
mathew groves committed on 14 Jan 2015
@mathew groves
added matrix to shaders
mathew groves committed on 14 Jan 2015
2015-01-13
@mathew groves
Merged StencilManager into MaskManager
mathew groves committed on 13 Jan 2015