2014-06-29 |
Fixed issue with complex graphics fillAlpha not set in webGL
mathew groves
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on 29 Jun 2014
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Added rounded rect back in (I accidentally overwrote it when updating the graphics class')
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mathew groves
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on 29 Jun 2014
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Shader Manager simplified
mathew groves
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on 29 Jun 2014
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linter and tidied code
mathew groves
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on 29 Jun 2014
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Complex graphics and masking added
mathew groves
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on 29 Jun 2014
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2014-06-26 |
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2014-06-04 |
Add method to create and render a rounded rectangle
Dimitri Larue
committed
on 4 Jun 2014
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2014-05-15 |
Tweak Graphics file
mathew groves
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on 15 May 2014
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2014-05-09 |
Don't blame me ;)
Rafal Lindemann
committed
on 9 May 2014
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2014-05-07 |
syntactic sugar
Rafal Lindemann
committed
on 7 May 2014
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Some browsers return null instead of throwing Exceptions
Rafal Lindemann
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on 7 May 2014
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Option to set premultipliedAlpha on webgl context
Rafal Lindemann
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on 7 May 2014
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2014-05-06 |
premultipliedAlpha for webgl textures
Rafal Lindemann
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on 6 May 2014
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2014-04-29 |
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2014-04-23 |
Fixed a spelling mistake on a local variable.
Michael Wang
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on 23 Apr 2014
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2014-04-22 |
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2014-04-11 |
set alpha to false when setting color mask
mathew groves
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on 11 Apr 2014
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Fixed issue with masking not working with renderTextures / Filters
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mathew groves
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on 11 Apr 2014
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2014-03-22 |
fix some event changes that were overzealous
Chad Engler
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on 22 Mar 2014
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Convert the library to use new event methods
Chad Engler
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on 22 Mar 2014
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2014-03-18 |
Add scaleMode params to FilterTexture and RenderTexture
giraluna
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on 18 Mar 2014
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2014-03-12 |
Added optional FilterArea to displayObject (for optimisation)
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Mat Groves
committed
on 12 Mar 2014
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2014-03-01 |
Lowered the default size of WebGLSpriteBatch
Mat Groves
committed
on 1 Mar 2014
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2014-02-28 |
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2014-02-27 |
Fixed bug in gl.bindTexture which tried to use an undefined private var.
photonstorm
committed
on 27 Feb 2014
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2014-02-23 |
Fixed issue where visibility was not being respected in sprite batch
Mat Groves
committed
on 23 Feb 2014
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