2016-03-17
@Mat Groves
republished files
Mat Groves committed on 17 Mar 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev ...
Mat Groves committed on 17 Mar 2016
@Mat Groves
Merge branch 'pr/2281' into dev
Mat Groves committed on 17 Mar 2016
2016-03-16
@Mat Groves
Merge pull request #2397 from pixijs/color-matrix-filter-fix ...
Mat Groves committed on 16 Mar 2016
2016-03-15
@Matt Karl
Fixed the alpha for the ColorMatrixFilter
Matt Karl committed on 15 Mar 2016
@Mat Groves
republished files
Mat Groves committed on 15 Mar 2016
2016-03-14
@Mat Groves
Merge branch 'pr/2396' into dev-v4.0.0
Mat Groves committed on 14 Mar 2016
@Mat Groves
added generateCanvasTexture to graphics
Mat Groves committed on 14 Mar 2016
@Mat Groves
tiny x/y getter setter tweak
Mat Groves committed on 14 Mar 2016
@Chad Engler
Merge pull request #2394 from lukastaegert/dev ...
Chad Engler committed on 14 Mar 2016
2016-03-13
@Ivan Popelyshev
oops
Ivan Popelyshev committed on 13 Mar 2016
@Ivan Popelyshev
critical changes for flip to make it in v4
Ivan Popelyshev committed on 13 Mar 2016
@Ivan Popelyshev
Merge branch 'dev-v4.0.0' into dev-v4-flip
Ivan Popelyshev committed on 13 Mar 2016
@Mat Groves
added auto detect crossorigin
Mat Groves committed on 13 Mar 2016
@Mat Groves
fixed canvas sprite render issue
Mat Groves committed on 13 Mar 2016
@Mat Groves
Merge pull request #2395 from ivanpopelyshev/dev-v4.0.0 ...
Mat Groves committed on 13 Mar 2016
@Ivan Popelyshev
SpriteRenderer fix texture
Ivan Popelyshev committed on 13 Mar 2016
@Ivan Popelyshev
TextureUVs were wrong, somehow
Ivan Popelyshev committed on 13 Mar 2016
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev committed on 13 Mar 2016
@Mat Groves
added from function to texture and sprite ...
Mat Groves committed on 13 Mar 2016
@Lukas Taegert
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Change spritesheet parser to enable batching
Lukas Taegert committed on 13 Mar 2016
@Mat Groves
added skew via observable point
Mat Groves committed on 13 Mar 2016
2016-03-12
@Mat Groves
republished files
Mat Groves committed on 12 Mar 2016
@Mat Groves
fixed iOS issue
Mat Groves committed on 12 Mar 2016
@Mat Groves
fixed a renderTexture issue ...
Mat Groves committed on 12 Mar 2016
@Mat Groves
render texture deprecation check
Mat Groves committed on 12 Mar 2016
@Mat Groves
adde generateTexture to deprecation
Mat Groves committed on 12 Mar 2016
@Mat Groves
republished files
Mat Groves committed on 12 Mar 2016