2014-01-05 |
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Fixed stage ref bug
Mat Groves
committed
on 5 Jan 2014
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Added tint to Sprite test
Mat Groves
committed
on 5 Jan 2014
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2014-01-02 |
Added worldVisible getter to DisplayObject
Mat Groves
committed
on 2 Jan 2014
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Fixed issue where tiling sprite getBounds function was returning incorrect value
Mat Groves
committed
on 2 Jan 2014
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Fixed a shader bug
Mat Groves
committed
on 2 Jan 2014
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Fixed bug where tinting not working if image not loaded in canvas
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Mat Groves
committed
on 2 Jan 2014
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2014-01-01 |
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Added support for webGL context loss
Mat Groves
committed
on 1 Jan 2014
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Graphics object can now be used across all renderers
Mat Groves
committed
on 1 Jan 2014
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Fixed bug where filters could not be shared between multiple renderers
Mat Groves
committed
on 1 Jan 2014
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Modify texture usage to allow for Multiple Renderer
Mat Groves
committed
on 1 Jan 2014
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codebase now lint free
Mat Groves
committed
on 1 Jan 2014
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Fixed issue where local variable width and height were in global scope
Mat Groves
committed
on 1 Jan 2014
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2013-12-31 |
fixed bug where addChildAt, not actually adding the child
Mat Groves
committed
on 31 Dec 2013
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fixed bug where sprites where always visible
Mat Groves
committed
on 31 Dec 2013
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Fixed bug with incorrect reference to stage
Mat Groves
committed
on 31 Dec 2013
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2013-12-30 |
Corrected some headers and removed the unused TintShader
Mat Groves
committed
on 30 Dec 2013
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Added ability to use trimmed sprite sheets
Mat Groves
committed
on 30 Dec 2013
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2013-12-29 |
Added projection and offset to renderSessionData
Mat Groves
committed
on 29 Dec 2013
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Added texture caches for canvas tints
Mat Groves
committed
on 29 Dec 2013
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cached canvas when tinitnting in canvas renderer
Mat Groves
committed
on 29 Dec 2013
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added some comments and a vert size property
Mat Groves
committed
on 29 Dec 2013
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2013-12-28 |
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