2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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2016-01-25 |
return old resolution code for canvas
Ivan Popelyshev
committed
on 25 Jan 2016
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fix for future canvas renderer
Ivan Popelyshev
committed
on 25 Jan 2016
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fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
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fix CanvasRenderer bug
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
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2016-01-20 |
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graphics refactor
Mat Groves
committed
on 20 Jan 2016
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2016-01-19 |
renamed static transform
Mat Groves
committed
on 19 Jan 2016
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2016-01-17 |
first pass at using VAOs
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
modified bounds checks
Mat Groves
committed
on 9 Jan 2016
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more cache stuff
Mat Groves
committed
on 9 Jan 2016
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fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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added uint16 for texture coords
Mat Groves
committed
on 8 Jan 2016
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2015-12-11 |
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2015-12-09 |
take resolution into account when rounding pixels in the webGL renderer
Mat Groves
committed
on 9 Dec 2015
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2015-12-06 |
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2015-10-23 |
Issue #2159: Force to sign=1 when scale=0
atsuo yamada
committed
on 23 Oct 2015
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