History for pixi.js / src / core / renderers / webgl / TextureManager.js
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016
2016-09-16
@Matt Karl
Replaces jshint with eslint, using babel in loose mode
Matt Karl committed on 16 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
@Leonardo Silva
Implementing classes using the new ES6 syntax (#2936) ...
Leonardo Silva authored on 13 Sep 2016 Matt Karl committed on 13 Sep 2016
2016-06-15
@Dave
Docs update (#2651) ...
Dave authored on 15 Jun 2016 Mat Groves committed on 15 Jun 2016
2016-05-31
@Dave Moore
changed *[] to Array<*> as the former throws up errors as invalid syntax and stops jsdocs from working
Dave Moore committed on 31 May 2016
2016-04-11
@Pat Shanahan
More JSHint fixes
Pat Shanahan committed on 11 Apr 2016
2016-04-08
@Pat Shanahan
Updated and fixed JSDocs
Pat Shanahan committed on 8 Apr 2016
2016-03-20
@Ivan Popelyshev
removed cleaning flag
Ivan Popelyshev committed on 20 Mar 2016
@Ivan Popelyshev
cleaning. isnt tested.
Ivan Popelyshev committed on 20 Mar 2016
2016-03-08
@Mat Groves
Merge branch 'docs' into dev-v4.0.0 ...
Mat Groves committed on 8 Mar 2016
2016-03-04
@Mat Groves
fixed texture update issue
Mat Groves committed on 4 Mar 2016
2016-02-26
@Alvin
doc doc docs
Alvin committed on 26 Feb 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-17
@Mat Groves
added wrap modes to base textures
Mat Groves committed on 17 Feb 2016
@Mat Groves
added mipmaps ...
Mat Groves committed on 17 Feb 2016
2016-02-12
@Mat Groves
render texture refactor
Mat Groves committed on 12 Feb 2016
2016-02-09
@Mat Groves
updates! ...
Mat Groves committed on 9 Feb 2016
2016-02-06
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scaling
Mat Groves committed on 6 Feb 2016
2016-01-23
@Mat Groves
tweaked render texture
Mat Groves committed on 23 Jan 2016
2016-01-14
@Mat Groves
streamlined the webGL renderer a bit
Mat Groves committed on 14 Jan 2016
2016-01-08
@Mat Groves
Added cacheing to update transform
Mat Groves committed on 8 Jan 2016