| 2016-02-15 | 
            
             
                removed forced canvas
                
                 
            
                  
                  Mat Groves
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      on 15 Feb 2016
    
  
                  
                 
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| 2016-02-14 | 
            
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                used stream draw instead of dynamic
                
                 
            
                  
                  Mat Groves
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      on 14 Feb 2016
    
  
                  
                 
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| 2016-02-12 | 
            
             
                flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
                
                 
            
                  
                  Robin Vierich
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      on 12 Feb 2016
    
  
                  
                 
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                Merge branch 'dm-v4' into dev-v4.0.0
                
                 
            
                  
                  Mat Groves
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      on 12 Feb 2016
    
  
                  
                 
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                render texture refactor
                
                 
            
                  
                  Mat Groves
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      on 12 Feb 2016
    
  
                  
                 
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                Merge branch 'dm-v4' into dev-v4.0.0
                
                 
            
                  
                  Mat Groves
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      on 12 Feb 2016
    
  
                  
                 
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                removed shader manager
                
                 
            
                  
                  Mat Groves
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      on 12 Feb 2016
    
  
                  
                 
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                added graphics optimisations for rects
                
                 
            
                  
                  Mat Groves
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      on 12 Feb 2016
    
  
                  
                 
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| 2016-02-11 | 
            
             
                fixed single graphics line bug
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 11 Feb 2016
    
  
                  
                 
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| 2016-02-10 | 
            
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| 2016-02-09 | 
            
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| 2016-02-08 | 
            
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| 2016-02-07 | 
            
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                fixing up render texture
                
                 
            
                  
                  Mat Groves
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      on 7 Feb 2016
    
  
                  
                 
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                fixed cacheAsBitmap rendering
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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                added glslify
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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                tweaked bindRenderTexture
                
                 
            
                  
                  Mat Groves
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      on 7 Feb 2016
    
  
                  
                 
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                added blend modes to sprite batch
                
                 
            
                  
                  Mat Groves
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      on 7 Feb 2016
    
  
                  
                 
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                increase batch size
                
                 
            
                  
                  Mat Groves
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      on 7 Feb 2016
    
  
                  
                 
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                fixed sprite batch issue
                
                 
            
                  
                  Mat Groves
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      on 7 Feb 2016
    
  
                  
                 
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                tidy up
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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| 2016-02-06 | 
            
             
                added extra bind
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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                removed a for loop in sprite renderer
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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                added scaling
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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                adde drew blend mode function
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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