Don't auto-close paths when using Graphics with CanvasRenderer (#4997)
When defining a path, any call to beginFill results in the path being closed, but only for the Canvas renderer, not for the WebGL renderer. This commit removes the check that sets the shape to be closed when a fill is active. This unifies the rendering behavior between Canvas and WebGL.
batch-dev
bugfix/polygon-offset
dev
dev-blendmode-add-again
dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
dev-offscreen-canvas
dev-renderTexture-pool
dev-replace-buble-with-babel
englercj/update-s3
fix-svg
master
multiple-pointer-down-events
upgrade
v5.0.4
v5.0.3
v5.0.2
v5.0.1
v5.0.0-rc.3
v5.0.0-rc.2
v5.0.0-rc
v5.0.0
floattex
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packages/graphics/src/Graphics.js |
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