Fix for tilingsprite destroy
When a tiling sprite was destroyed the setter was called, which would set the point value to null. This gave an error while Point.copy does not like null values. My fix is to bypass the setters and set the object properties to null. I’ve added the uvTransform also.
batch-dev
bugfix/polygon-offset
dev
dev-blendmode-add-again
dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
dev-offscreen-canvas
dev-renderTexture-pool
dev-replace-buble-with-babel
englercj/update-s3
feature-nine-slice-canvas-tint
fix-svg
master
multiple-pointer-down-events
upgrade
v4.x
v5.0.4
v5.0.3
v5.0.2
v5.0.1
v5.0.0-rc.3
v5.0.0-rc.2
v5.0.0-rc
v5.0.0-alpha.3
v5.0.0-alpha.2
v5.0.0-alpha
v5.0.0
v4.8.8
v4.8.7
v4.8.6
v4.8.5
v4.8.4
v4.8.3
v4.8.2
v4.8.1
v4.8.0
v4.7.3
v4.7.2
v4.7.1
v4.7.0
v4.6.2
v4.6.1
v4.6.0
v4.5.6
v4.5.5
v4.5.4
v4.5.3
v4.5.2
v4.5.1
v4.5.0
floattex
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src/extras/TilingSprite.js |
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