TilingSprite BaseTexture resolution
I ran into a problem if the base texture resolution is not 1 and the renderer is not WebGL. The resolution auf the base texture is nowhere considered. This is how i solved it. The solution is probably not the best...
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@Robert Krasky Robert Krasky authored on 11 Oct 2016
GitHub committed on 11 Oct 2016
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src/extras/TilingSprite.js