ensure canvas is non po2 when created as this currently automatically sets it to repeat wrap mode. Not something we want as this texture resizes often and not likely need to be wrapped
batch-dev
bugfix/polygon-offset
dev
dev-blendmode-add-again
dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
dev-offscreen-canvas
dev-renderTexture-pool
dev-replace-buble-with-babel
englercj/update-s3
feature-nine-slice-canvas-tint
fix-svg
master
multiple-pointer-down-events
upgrade
v4.x
v5.0.4
v5.0.3
v5.0.2
v5.0.1
v5.0.0-rc.3
v5.0.0-rc.2
v5.0.0-rc
v5.0.0-alpha.3
v5.0.0-alpha.2
v5.0.0-alpha
v5.0.0
v4.8.8
v4.8.7
v4.8.6
v4.8.5
v4.8.4
v4.8.3
v4.8.2
v4.8.1
v4.8.0
v4.7.3
v4.7.2
v4.7.1
v4.7.0
v4.6.2
v4.6.1
v4.6.0
v4.5.6
v4.5.5
v4.5.4
v4.5.3
v4.5.2
v4.5.1
v4.5.0
floattex
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src/core/text/Text.js |
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