Added legacy option to webGL renderer
Setting ```legacy``` to true now forces VertexArrayObjects and
MultiTexture Batching to be disabled. We also store the variable on the
renderer just incase we want to use it to force settings in anything
else.

also added a test
1 parent ccb99cf commit 539606640c2aca86195f7d3b430bc74ffaf16bae
@Mat Groves Mat Groves authored on 22 Jan 2017
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src/core/renderers/webgl/WebGLRenderer.js
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src/core/sprites/webgl/SpriteRenderer.js
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test/core/WebGLRenderer.js 0 → 100644
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test/core/index.js