| Added legacy option to webGL renderer Setting ```legacy``` to true now forces VertexArrayObjects and MultiTexture Batching to be disabled. We also store the variable on the renderer just incase we want to use it to force settings in anything else. also added a test 
            
              
                
                
                  batch-dev
                
                  bugfix/polygon-offset
                
                  dev
                
                  dev-blendmode-add-again
                
                  dev-canvas-renderer-dirty-transform
                
                  dev-graphics-fix-batches
                
                  dev-line-join
                
                  dev-offscreen-canvas
                
                  dev-renderTexture-pool
                
                  dev-replace-buble-with-babel
                
                  englercj/update-s3
                
                  fix-svg
                
                  master
                
                  multiple-pointer-down-events
                
                  upgrade
                
              
            
            
              
                
                
                  v5.0.4
                
                  v5.0.3
                
                  v5.0.2
                
                  v5.0.1
                
                  v5.0.0-rc.3
                
                  v5.0.0-rc.2
                
                  v5.0.0-rc
                
                  v5.0.0-alpha.3
                
                  v5.0.0-alpha.2
                
                  v5.0.0-alpha
                
                  v5.0.0
                
                  floattex
                
              
            
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| src/core/renderers/webgl/WebGLRenderer.js | 
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| src/core/sprites/webgl/SpriteRenderer.js | 
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| test/core/WebGLRenderer.js 0 → 100644 | 
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| test/core/index.js | 
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