Added legacy option to webGL renderer
Setting ```legacy``` to true now forces VertexArrayObjects and MultiTexture Batching to be disabled. We also store the variable on the renderer just incase we want to use it to force settings in anything else. also added a test
batch-dev
bugfix/polygon-offset
dev
dev-blendmode-add-again
dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
dev-offscreen-canvas
dev-renderTexture-pool
dev-replace-buble-with-babel
englercj/update-s3
fix-svg
master
multiple-pointer-down-events
upgrade
v5.0.4
v5.0.3
v5.0.2
v5.0.1
v5.0.0-rc.3
v5.0.0-rc.2
v5.0.0-rc
v5.0.0-alpha.3
v5.0.0-alpha.2
v5.0.0-alpha
v5.0.0
floattex
|
---|
|
src/core/renderers/webgl/WebGLRenderer.js |
---|
src/core/sprites/webgl/SpriteRenderer.js |
---|
test/core/WebGLRenderer.js 0 → 100644 |
---|
test/core/index.js |
---|