'use strict';
exports.__esModule = true;
exports.autoDetectRenderer = autoDetectRenderer;
var _utils = require('./utils');
var utils = _interopRequireWildcard(_utils);
var _CanvasRenderer = require('./renderers/canvas/CanvasRenderer');
var _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);
var _WebGLRenderer = require('./renderers/webgl/WebGLRenderer');
var _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
/**
* This helper function will automatically detect which renderer you should be using.
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
* the browser then this function will return a canvas renderer
*
* @memberof PIXI
* @function autoDetectRenderer
* @param {number} [width=800] - the width of the renderers view
* @param {number} [height=600] - the height of the renderers view
* @param {object} [options] - The optional renderer parameters
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional
* @param {boolean} [options.transparent=false] - If the render view is transparent, default false
* @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)
* @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you
* need to call toDataUrl on the webgl context
* @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2
* @param {boolean} [noWebGL=false] - prevents selection of WebGL renderer, even if such is present
* @return {PIXI.WebGLRenderer|PIXI.CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer
*/
function autoDetectRenderer() {
var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 800;
var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 600;
var options = arguments[2];
var noWebGL = arguments[3];
if (!noWebGL && utils.isWebGLSupported()) {
return new _WebGLRenderer2.default(width, height, options);
}
return new _CanvasRenderer2.default(width, height, options);
}
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