'use strict';
exports.__esModule = true;
var _core = require('../../core');
var core = _interopRequireWildcard(_core);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var TEMP_RECT = new core.Rectangle();
var BYTES_PER_PIXEL = 4;
/**
* The extract manager provides functionality to export content from the renderers.
*
* An instance of this class is automatically created by default, and can be found at renderer.plugins.extract
*
* @class
* @memberof PIXI
*/
var WebGLExtract = function () {
/**
* @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer
*/
function WebGLExtract(renderer) {
_classCallCheck(this, WebGLExtract);
this.renderer = renderer;
/**
* Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture
*
* @member {PIXI.WebGLExtract} extract
* @memberof PIXI.WebGLRenderer#
* @see PIXI.WebGLExtract
*/
renderer.extract = this;
}
/**
* Will return a HTML Image of the target
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {HTMLImageElement} HTML Image of the target
*/
WebGLExtract.prototype.image = function image(target) {
var image = new Image();
image.src = this.base64(target);
return image;
};
/**
* Will return a a base64 encoded string of this target. It works by calling
* `WebGLExtract.getCanvas` and then running toDataURL on that.
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {string} A base64 encoded string of the texture.
*/
WebGLExtract.prototype.base64 = function base64(target) {
return this.canvas(target).toDataURL();
};
/**
* Creates a Canvas element, renders this target to it and then returns it.
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {HTMLCanvasElement} A Canvas element with the texture rendered on.
*/
WebGLExtract.prototype.canvas = function canvas(target) {
var renderer = this.renderer;
var textureBuffer = void 0;
var resolution = void 0;
var frame = void 0;
var flipY = false;
var renderTexture = void 0;
if (target) {
if (target instanceof core.RenderTexture) {
renderTexture = target;
} else {
renderTexture = this.renderer.generateTexture(target);
}
}
if (renderTexture) {
textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID];
resolution = textureBuffer.resolution;
frame = renderTexture.frame;
flipY = false;
} else {
textureBuffer = this.renderer.rootRenderTarget;
resolution = textureBuffer.resolution;
flipY = true;
frame = TEMP_RECT;
frame.width = textureBuffer.size.width;
frame.height = textureBuffer.size.height;
}
var width = frame.width * resolution;
var height = frame.height * resolution;
var canvasBuffer = new core.CanvasRenderTarget(width, height);
if (textureBuffer) {
// bind the buffer
renderer.bindRenderTarget(textureBuffer);
// set up an array of pixels
var webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height);
// read pixels to the array
var gl = renderer.gl;
gl.readPixels(frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels);
// add the pixels to the canvas
var canvasData = canvasBuffer.context.getImageData(0, 0, width, height);
canvasData.data.set(webglPixels);
canvasBuffer.context.putImageData(canvasData, 0, 0);
// pulling pixels
if (flipY) {
canvasBuffer.context.scale(1, -1);
canvasBuffer.context.drawImage(canvasBuffer.canvas, 0, -height);
}
}
// send the canvas back..
return canvasBuffer.canvas;
};
/**
* Will return a one-dimensional array containing the pixel data of the entire texture in RGBA
* order, with integer values between 0 and 255 (included).
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture
*/
WebGLExtract.prototype.pixels = function pixels(target) {
var renderer = this.renderer;
var textureBuffer = void 0;
var resolution = void 0;
var frame = void 0;
var renderTexture = void 0;
if (target) {
if (target instanceof core.RenderTexture) {
renderTexture = target;
} else {
renderTexture = this.renderer.generateTexture(target);
}
}
if (renderTexture) {
textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID];
resolution = textureBuffer.resolution;
frame = renderTexture.frame;
} else {
textureBuffer = this.renderer.rootRenderTarget;
resolution = textureBuffer.resolution;
frame = TEMP_RECT;
frame.width = textureBuffer.size.width;
frame.height = textureBuffer.size.height;
}
var width = frame.width * resolution;
var height = frame.height * resolution;
var webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height);
if (textureBuffer) {
// bind the buffer
renderer.bindRenderTarget(textureBuffer);
// read pixels to the array
var gl = renderer.gl;
gl.readPixels(frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels);
}
return webglPixels;
};
/**
* Destroys the extract
*
*/
WebGLExtract.prototype.destroy = function destroy() {
this.renderer.extract = null;
this.renderer = null;
};
return WebGLExtract;
}();
exports.default = WebGLExtract;
core.WebGLRenderer.registerPlugin('extract', WebGLExtract);
//# sourceMappingURL=WebGLExtract.js.map