'use strict';
exports.__esModule = true;
var _BaseRenderTexture = require('./BaseRenderTexture');
var _BaseRenderTexture2 = _interopRequireDefault(_BaseRenderTexture);
var _Texture2 = require('./Texture');
var _Texture3 = _interopRequireDefault(_Texture2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* A RenderTexture is a special texture that allows any Pixi display object to be rendered to it.
*
* __Hint__: All DisplayObjects (i.e. Sprites) that render to a RenderTexture should be preloaded
* otherwise black rectangles will be drawn instead.
*
* A RenderTexture takes a snapshot of any Display Object given to its render method. For example:
*
* ```js
* let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 });
* let renderTexture = PIXI.RenderTexture.create(800, 600);
* let sprite = PIXI.Sprite.fromImage("spinObj_01.png");
*
* sprite.position.x = 800/2;
* sprite.position.y = 600/2;
* sprite.anchor.x = 0.5;
* sprite.anchor.y = 0.5;
*
* renderer.render(sprite, renderTexture);
* ```
*
* The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0
* you can clear the transform
*
* ```js
*
* sprite.setTransform()
*
* let renderTexture = new PIXI.RenderTexture.create(100, 100);
*
* renderer.render(sprite, renderTexture); // Renders to center of RenderTexture
* ```
*
* @class
* @extends PIXI.Texture
* @memberof PIXI
*/
var RenderTexture = function (_Texture) {
_inherits(RenderTexture, _Texture);
/**
* @param {PIXI.BaseRenderTexture} baseRenderTexture - The renderer used for this RenderTexture
* @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show
*/
function RenderTexture(baseRenderTexture, frame) {
_classCallCheck(this, RenderTexture);
// support for legacy..
var _legacyRenderer = null;
if (!(baseRenderTexture instanceof _BaseRenderTexture2.default)) {
/* eslint-disable prefer-rest-params, no-console */
var width = arguments[1];
var height = arguments[2];
var scaleMode = arguments[3];
var resolution = arguments[4];
// we have an old render texture..
console.warn('Please use RenderTexture.create(' + width + ', ' + height + ') instead of the ctor directly.');
_legacyRenderer = arguments[0];
/* eslint-enable prefer-rest-params, no-console */
frame = null;
baseRenderTexture = new _BaseRenderTexture2.default(width, height, scaleMode, resolution);
}
/**
* The base texture object that this texture uses
*
* @member {BaseTexture}
*/
var _this = _possibleConstructorReturn(this, _Texture.call(this, baseRenderTexture, frame));
_this.legacyRenderer = _legacyRenderer;
/**
* This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
*
* @member {boolean}
*/
_this.valid = true;
_this._updateUvs();
return _this;
}
/**
* Resizes the RenderTexture.
*
* @param {number} width - The width to resize to.
* @param {number} height - The height to resize to.
* @param {boolean} doNotResizeBaseTexture - Should the baseTexture.width and height values be resized as well?
*/
RenderTexture.prototype.resize = function resize(width, height, doNotResizeBaseTexture) {
// TODO - could be not required..
this.valid = width > 0 && height > 0;
this._frame.width = this.orig.width = width;
this._frame.height = this.orig.height = height;
if (!doNotResizeBaseTexture) {
this.baseTexture.resize(width, height);
}
this._updateUvs();
};
/**
* A short hand way of creating a render texture.
*
* @param {number} [width=100] - The width of the render texture
* @param {number} [height=100] - The height of the render texture
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated
* @return {PIXI.RenderTexture} The new render texture
*/
RenderTexture.create = function create(width, height, scaleMode, resolution) {
return new RenderTexture(new _BaseRenderTexture2.default(width, height, scaleMode, resolution));
};
return RenderTexture;
}(_Texture3.default);
exports.default = RenderTexture;
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