'use strict';
exports.__esModule = true;
var _resourceLoader = require('resource-loader');
var _resourceLoader2 = _interopRequireDefault(_resourceLoader);
var _blob = require('resource-loader/lib/middlewares/parsing/blob');
var _eventemitter = require('eventemitter3');
var _eventemitter2 = _interopRequireDefault(_eventemitter);
var _textureParser = require('./textureParser');
var _textureParser2 = _interopRequireDefault(_textureParser);
var _spritesheetParser = require('./spritesheetParser');
var _spritesheetParser2 = _interopRequireDefault(_spritesheetParser);
var _bitmapFontParser = require('./bitmapFontParser');
var _bitmapFontParser2 = _interopRequireDefault(_bitmapFontParser);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
*
* The new loader, extends Resource Loader by Chad Engler: https://github.com/englercj/resource-loader
*
* ```js
* const loader = PIXI.loader; // pixi exposes a premade instance for you to use.
* //or
* const loader = new PIXI.loaders.Loader(); // you can also create your own if you want
*
* const sprites = {};
*
* // Chainable `add` to enqueue a resource
* loader.add('bunny', 'data/bunny.png')
* .add('spaceship', 'assets/spritesheet.json');
* loader.add('scoreFont', 'assets/score.fnt');
*
* // Chainable `pre` to add a middleware that runs for each resource, *before* loading that resource.
* // This is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc).
* loader.pre(cachingMiddleware);
*
* // Chainable `use` to add a middleware that runs for each resource, *after* loading that resource.
* // This is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc).
* loader.use(parsingMiddleware);
*
* // The `load` method loads the queue of resources, and calls the passed in callback called once all
* // resources have loaded.
* loader.load((loader, resources) => {
* // resources is an object where the key is the name of the resource loaded and the value is the resource object.
* // They have a couple default properties:
* // - `url`: The URL that the resource was loaded from
* // - `error`: The error that happened when trying to load (if any)
* // - `data`: The raw data that was loaded
* // also may contain other properties based on the middleware that runs.
* sprites.bunny = new PIXI.TilingSprite(resources.bunny.texture);
* sprites.spaceship = new PIXI.TilingSprite(resources.spaceship.texture);
* sprites.scoreFont = new PIXI.TilingSprite(resources.scoreFont.texture);
* });
*
* // throughout the process multiple signals can be dispatched.
* loader.onProgress.add(() => {}); // called once per loaded/errored file
* loader.onError.add(() => {}); // called once per errored file
* loader.onLoad.add(() => {}); // called once per loaded file
* loader.onComplete.add(() => {}); // called once when the queued resources all load.
* ```
*
* @see https://github.com/englercj/resource-loader
*
* @class
* @extends module:resource-loader.ResourceLoader
* @memberof PIXI.loaders
*/
var Loader = function (_ResourceLoader) {
_inherits(Loader, _ResourceLoader);
/**
* @param {string} [baseUrl=''] - The base url for all resources loaded by this loader.
* @param {number} [concurrency=10] - The number of resources to load concurrently.
*/
function Loader(baseUrl, concurrency) {
_classCallCheck(this, Loader);
var _this = _possibleConstructorReturn(this, _ResourceLoader.call(this, baseUrl, concurrency));
_eventemitter2.default.call(_this);
for (var i = 0; i < Loader._pixiMiddleware.length; ++i) {
_this.use(Loader._pixiMiddleware[i]());
}
// Compat layer, translate the new v2 signals into old v1 events.
_this.onStart.add(function (l) {
return _this.emit('start', l);
});
_this.onProgress.add(function (l, r) {
return _this.emit('progress', l, r);
});
_this.onError.add(function (e, l, r) {
return _this.emit('error', e, l, r);
});
_this.onLoad.add(function (l, r) {
return _this.emit('load', l, r);
});
_this.onComplete.add(function (l, r) {
return _this.emit('complete', l, r);
});
return _this;
}
/**
* Adds a default middleware to the pixi loader.
*
* @static
* @param {Function} fn - The middleware to add.
*/
Loader.addPixiMiddleware = function addPixiMiddleware(fn) {
Loader._pixiMiddleware.push(fn);
};
return Loader;
}(_resourceLoader2.default);
// Copy EE3 prototype (mixin)
exports.default = Loader;
for (var k in _eventemitter2.default.prototype) {
Loader.prototype[k] = _eventemitter2.default.prototype[k];
}
Loader._pixiMiddleware = [
// parse any blob into more usable objects (e.g. Image)
_blob.blobMiddlewareFactory,
// parse any Image objects into textures
_textureParser2.default,
// parse any spritesheet data into multiple textures
_spritesheetParser2.default,
// parse bitmap font data into multiple textures
_bitmapFontParser2.default];
// Add custom extentions
var Resource = _resourceLoader2.default.Resource;
Resource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT);
//# sourceMappingURL=loader.js.map