'use strict';
exports.__esModule = true;
var _Shader2 = require('../../../Shader');
var _Shader3 = _interopRequireDefault(_Shader2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* This shader is used to draw simple primitive shapes for {@link PIXI.Graphics}.
*
* @class
* @memberof PIXI
* @extends PIXI.Shader
*/
var PrimitiveShader = function (_Shader) {
_inherits(PrimitiveShader, _Shader);
/**
* @param {WebGLRenderingContext} gl - The webgl shader manager this shader works for.
*/
function PrimitiveShader(gl) {
_classCallCheck(this, PrimitiveShader);
return _possibleConstructorReturn(this, _Shader.call(this, gl,
// vertex shader
['attribute vec2 aVertexPosition;', 'attribute vec4 aColor;', 'uniform mat3 translationMatrix;', 'uniform mat3 projectionMatrix;', 'uniform float alpha;', 'uniform vec3 tint;', 'varying vec4 vColor;', 'void main(void){', ' gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', ' vColor = aColor * vec4(tint * alpha, alpha);', '}'].join('\n'),
// fragment shader
['varying vec4 vColor;', 'void main(void){', ' gl_FragColor = vColor;', '}'].join('\n')));
}
return PrimitiveShader;
}(_Shader3.default);
exports.default = PrimitiveShader;
//# sourceMappingURL=PrimitiveShader.js.map