'use strict';
exports.__esModule = true;
var _WebGLManager2 = require('../managers/WebGLManager');
var _WebGLManager3 = _interopRequireDefault(_WebGLManager2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* Base for a common object renderer that can be used as a system renderer plugin.
*
* @class
* @extends PIXI.WebGLManager
* @memberof PIXI
*/
var ObjectRenderer = function (_WebGLManager) {
_inherits(ObjectRenderer, _WebGLManager);
function ObjectRenderer() {
_classCallCheck(this, ObjectRenderer);
return _possibleConstructorReturn(this, _WebGLManager.apply(this, arguments));
}
/**
* Starts the renderer and sets the shader
*
*/
ObjectRenderer.prototype.start = function start() {}
// set the shader..
/**
* Stops the renderer
*
*/
;
ObjectRenderer.prototype.stop = function stop() {
this.flush();
};
/**
* Stub method for rendering content and emptying the current batch.
*
*/
ObjectRenderer.prototype.flush = function flush() {}
// flush!
/**
* Renders an object
*
* @param {PIXI.DisplayObject} object - The object to render.
*/
;
ObjectRenderer.prototype.render = function render(object) // eslint-disable-line no-unused-vars
{
// render the object
};
return ObjectRenderer;
}(_WebGLManager3.default);
exports.default = ObjectRenderer;
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