'use strict';
exports.__esModule = true;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _core = require('../../core');
var core = _interopRequireWildcard(_core);
var _path = require('path');
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* @author Vico @vicocotea
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
*/
/**
* A Noise effect filter.
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
*/
var NoiseFilter = function (_core$Filter) {
_inherits(NoiseFilter, _core$Filter);
/**
*
*/
function NoiseFilter() {
_classCallCheck(this, NoiseFilter);
var _this = _possibleConstructorReturn(this, _core$Filter.call(this,
// vertex shader
'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}',
// fragment shader
'precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform float noise;\nuniform sampler2D uSampler;\n\nfloat rand(vec2 co)\n{\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n float diff = (rand(gl_FragCoord.xy) - 0.5) * noise;\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n gl_FragColor = color;\n}\n'));
_this.noise = 0.5;
return _this;
}
/**
* The amount of noise to apply.
*
* @member {number}
* @memberof PIXI.filters.NoiseFilter#
* @default 0.5
*/
_createClass(NoiseFilter, [{
key: 'noise',
get: function get() {
return this.uniforms.noise;
}
/**
* Sets the amount of noise to apply.
*
* @param {number} value - The value to set to.
*/
,
set: function set(value) {
this.uniforms.noise = value;
}
}]);
return NoiseFilter;
}(core.Filter);
exports.default = NoiseFilter;
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