'use strict';
exports.__esModule = true;
var _WebGLManager2 = require('./WebGLManager');
var _WebGLManager3 = _interopRequireDefault(_WebGLManager2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* @class
* @memberof PIXI
* @extends PIXI.WebGLManager
*/
var BlendModeManager = function (_WebGLManager) {
_inherits(BlendModeManager, _WebGLManager);
/**
* @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.
*/
function BlendModeManager(renderer) {
_classCallCheck(this, BlendModeManager);
/**
* @member {number}
*/
var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer));
_this.currentBlendMode = 99999;
return _this;
}
/**
* Sets-up the given blendMode from WebGL's point of view.
*
* @param {number} blendMode - the blendMode, should be a Pixi const, such as
* `PIXI.BLEND_MODES.ADD`. See {@link PIXI.BLEND_MODES} for possible values.
* @return {boolean} Returns if the blend mode was changed.
*/
BlendModeManager.prototype.setBlendMode = function setBlendMode(blendMode) {
if (this.currentBlendMode === blendMode) {
return false;
}
this.currentBlendMode = blendMode;
var mode = this.renderer.blendModes[this.currentBlendMode];
this.renderer.gl.blendFunc(mode[0], mode[1]);
return true;
};
return BlendModeManager;
}(_WebGLManager3.default);
exports.default = BlendModeManager;
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