var core = require('../../core'); // @see https://github.com/substack/brfs/issues/25 var fs = require('fs'); /** * The BlurYTintFilter applies a vertical Gaussian blur to an object. * * @class * @extends PIXI.AbstractFilter * @memberof PIXI.filters */ function BlurYTintFilter() { core.AbstractFilter.call(this, // vertex shader fs.readFileSync(__dirname + '/blurYTint.vert', 'utf8'), // fragment shader fs.readFileSync(__dirname + '/blurYTint.frag', 'utf8'), // set the uniforms { blur: { type: '1f', value: 1 / 512 }, color: { type: 'c', value: [0,0,0]}, alpha: { type: '1f', value: 0.7 }, offset: { type: '2f', value:[5, 5]}, strength: { type: '1f', value:1} } ); this.passes = 1; this.strength = 4; } BlurYTintFilter.prototype = Object.create(core.AbstractFilter.prototype); BlurYTintFilter.prototype.constructor = BlurYTintFilter; module.exports = BlurYTintFilter; BlurYTintFilter.prototype.applyFilter = function (renderer, input, output, clear) { var shader = this.getShader(renderer); this.uniforms.strength.value = this.strength / 4 / this.passes * (input.frame.height / input.size.height); if(this.passes === 1) { renderer.filterManager.applyFilter(shader, input, output, clear); } else { var renderTarget = renderer.filterManager.getRenderTarget(true); var flip = input; var flop = renderTarget; for(var i = 0; i < this.passes-1; i++) { renderer.filterManager.applyFilter(shader, flip, flop, clear); var temp = flop; flop = flip; flip = temp; } renderer.filterManager.applyFilter(shader, flip, output, clear); renderer.filterManager.returnRenderTarget(renderTarget); } }; Object.defineProperties(BlurYTintFilter.prototype, { /** * Sets the strength of both the blur. * * @member {number} * @memberof BlurYFilter# * @default 2 */ blur: { get: function () { return this.strength; }, set: function (value) { this.padding = value * 0.5; this.strength = value; } } });