var core = require('../core'); /** * A BitmapText object will create a line or multiple lines of text using bitmap font. To * split a line you can use '\n', '\r' or '\r\n' in your string. You can generate the fnt files using: * * A BitmapText can only be created when the font is loaded * * ```js * // in this case the font is in a file called 'desyrel.fnt' * var bitmapText = new PIXI.BitmapText("text using a fancy font!", {font: "35px Desyrel", align: "right"}); * ``` * * * http://www.angelcode.com/products/bmfont/ for windows or * http://www.bmglyph.com/ for mac. * * @class * @extends Container * @memberof PIXI.text * @param text {string} The copy that you would like the text to display * @param style {object} The style parameters * @param style.font {string|object} The font descriptor for the object, can be passed as a string of form * "24px FontName" or "FontName" or as an object with explicit name/size properties. * @param [style.font.size] {number} The size of the font in pixels, e.g. 24 * @param [style.font.name] {string} The bitmap font id * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text */ function BitmapText(text, style) { core.Container.call(this); /** * The width of the overall text, different from fontSize, * which is defined in the style object * * @member {number} * @readOnly */ this.textWidth = 0; /** * The height of the overall text, different from fontSize, * which is defined in the style object * * @member {number} * @readOnly */ this.textHeight = 0; /** * Private tracker for the letter sprite pool. * * @member {Sprite[]} * @private */ this._glyphs = []; /** * Private tracker for the current style. * * @member {object} * @private */ this._style = { tint: style.tint, align: style.align, fontName: null, fontSize: 0 }; /** * Private tracker for the current font. * * @member {object} * @private */ this.font = style.font; // run font setter /** * Private tracker for the current text. * * @member {string} * @private */ this._text = text; /** * The max width of this bitmap text in pixels. If the text provided is longer than the value provided, line breaks will be automatically inserted in the last whitespace. * Disable by setting value to 0 * * @member {number} */ this.maxWidth = 0; /** * The dirty state of this object. * * @member {boolean} */ this.dirty = false; this.updateText(); } // constructor BitmapText.prototype = Object.create(core.Container.prototype); BitmapText.prototype.constructor = BitmapText; module.exports = BitmapText; Object.defineProperties(BitmapText.prototype, { /** * The tint of the BitmapText object * * @member {number} * @memberof BitmapText# */ tint: { get: function () { return this._style.tint; }, set: function (value) { this._style.tint = (typeof value === 'number' && value >= 0) ? value : 0xFFFFFF; this.dirty = true; } }, /** * The alignment of the BitmapText object * * @member {string} * @default 'left' * @memberof BitmapText# */ align: { get: function () { return this._style.align; }, set: function (value) { this._style.align = value; this.dirty = true; } }, /** * The font descriptor of the BitmapText object * * @member {Font} * @memberof BitmapText# */ font: { get: function () { return this._style.font; }, set: function (value) { if (typeof value === 'string') { value = value.split(' '); this._style.fontName = value.slice(1).join(' '); this._style.fontSize = value.length >= 2 ? parseInt(value[0], 10) : BitmapText.fonts[this.fontName].size; } else { this._style.fontName = value.name; this._style.fontSize = typeof value.size === 'number' ? value.size : parseInt(value.size, 10); } this.dirty = true; } }, /** * The text of the BitmapText object * * @member {string} * @memberof BitmapText# */ text: { get: function () { return this._text; }, set: function (value) { this._text = value; this.dirty = true; } } }); /** * Renders text and updates it when needed * * @private */ BitmapText.prototype.updateText = function () { var data = BitmapText.fonts[this._style.fontName]; var pos = new core.math.Point(); var prevCharCode = null; var chars = []; var lastLineWidth = 0; var maxLineWidth = 0; var lineWidths = []; var line = 0; var scale = this._style.fontSize / data.size; var lastSpace = -1; for (var i = 0; i < this.text.length; i++) { var charCode = this.text.charCodeAt(i); lastSpace = /(\s)/.test(this.text.charAt(i)) ? i : lastSpace; if (/(?:\r\n|\r|\n)/.test(this.text.charAt(i))) { lineWidths.push(lastLineWidth); maxLineWidth = Math.max(maxLineWidth, lastLineWidth); line++; pos.x = 0; pos.y += data.lineHeight; prevCharCode = null; continue; } if (lastSpace !== -1 && this.maxWidth > 0 && pos.x * scale > this.maxWidth) { chars.splice(lastSpace, i - lastSpace); i = lastSpace; lastSpace = -1; lineWidths.push(lastLineWidth); maxLineWidth = Math.max(maxLineWidth, lastLineWidth); line++; pos.x = 0; pos.y += data.lineHeight; prevCharCode = null; continue; } var charData = data.chars[charCode]; if (!charData) { continue; } if (prevCharCode && charData.kerning[prevCharCode]) { pos.x += charData.kerning[prevCharCode]; } chars.push({texture:charData.texture, line: line, charCode: charCode, position: new core.math.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)}); lastLineWidth = pos.x + (charData.texture.width + charData.xOffset); pos.x += charData.xAdvance; prevCharCode = charCode; } lineWidths.push(lastLineWidth); maxLineWidth = Math.max(maxLineWidth, lastLineWidth); var lineAlignOffsets = []; for (i = 0; i <= line; i++) { var alignOffset = 0; if (this._style.align === 'right') { alignOffset = maxLineWidth - lineWidths[i]; } else if (this._style.align === 'center') { alignOffset = (maxLineWidth - lineWidths[i]) / 2; } lineAlignOffsets.push(alignOffset); } var lenChars = chars.length; var tint = this.tint; for (i = 0; i < lenChars; i++) { var c = this._glyphs[i]; // get the next glyph sprite if (c) { c.texture = chars[i].texture; } else { c = new core.Sprite(chars[i].texture); this._glyphs.push(c); } c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale; c.position.y = chars[i].position.y * scale; c.scale.x = c.scale.y = scale; c.tint = tint; if (!c.parent) { this.addChild(c); } } // remove unnecessary children. for (i = lenChars; i < this._glyphs.length; ++i) { this.removeChild(this._glyphs[i]); } this.textWidth = maxLineWidth * scale; this.textHeight = (pos.y + data.lineHeight) * scale; }; /** * Updates the transform of this object * * @private */ BitmapText.prototype.updateTransform = function () { if (this.dirty) { this.updateText(); this.dirty = false; } this.containerUpdateTransform(); }; BitmapText.fonts = {};