<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/loaders/SpriteSheetLoader.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul 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class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The sprite sheet loader is used to load in JSON sprite sheet data * To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format * There is a free version so thats nice, although the paid version is great value for money. * It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed. * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() * This loader will also load the image file that the Spritesheet points to as well as the data. * When loaded this class will dispatch a "loaded" event * @class SpriteSheetLoader * @extends EventTarget * @constructor * @param {String} url the url of the sprite sheet JSON file * @param {Boolean} crossorigin */ PIXI.SpriteSheetLoader = function (url, crossorigin) { /* * i use texture packer to load the assets.. * http://www.codeandweb.com/texturepacker * make sure to set the format as "JSON" */ PIXI.EventTarget.call(this); this.url = url; this.baseUrl = url.replace(/[^\/]*$/, ""); this.texture = null; this.frames = {}; this.crossorigin = crossorigin; }; // constructor PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader; /** * This will begin loading the JSON file */ PIXI.SpriteSheetLoader.prototype.load = function () { var scope = this; var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin); jsonLoader.addEventListener("loaded", function (event) { scope.json = event.content.json; scope.onJSONLoaded(); }); jsonLoader.load(); }; /** * Invoke when JSON file is loaded * @private */ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () { var scope = this; var textureUrl = this.baseUrl + this.json.meta.image; var image = new PIXI.ImageLoader(textureUrl, this.crossorigin); var frameData = this.json.frames; this.texture = image.texture.baseTexture; image.addEventListener("loaded", function (event) { scope.onLoaded(); }); for (var i in frameData) { var rect = frameData[i].frame; if (rect) { PIXI.TextureCache[i] = new PIXI.Texture(this.texture, { x: rect.x, y: rect.y, width: rect.w, height: rect.h }); if (frameData[i].trimmed) { //var realSize = frameData[i].spriteSourceSize; PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize; PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w) // calculate the offset! } } } image.load(); }; /** * Invoke when all files are loaded (json and texture) * @private */ PIXI.SpriteSheetLoader.prototype.onLoaded = function () { this.dispatchEvent({ type: "loaded", content: this }); }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script 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