import isMobile from 'ismobilejs';
/**
* Uploading the same buffer multiple times in a single frame can cause performance issues.
* Apparent on iOS so only check for that at the moment
* This check may become more complex if this issue pops up elsewhere.
*
* @private
* @returns {boolean}
*/
export function canUploadSameBuffer()
{
return !isMobile.apple.device;
}