import { Sprite } from '@pixi/sprite'; /** * Cached tinted texture. * @memberof PIXI.Sprite# * @member {HTMLCanvasElement} _tintedCanvas * @protected */ Sprite.prototype._tintedCanvas = null; /** * Cached tint value so we can tell when the tint is changed. * @memberof PIXI.Sprite# * @member {number} _cachedTint * @protected */ Sprite.prototype._cachedTint = 0xFFFFFF; /** * Renders the object using the Canvas renderer * * @private * @method _renderCanvas * @memberof PIXI.Sprite# * @param {PIXI.CanvasRenderer} renderer - The renderer */ Sprite.prototype._renderCanvas = function _renderCanvas(renderer) { renderer.plugins.sprite.render(this); };