/** * @file Main export of the PIXI core library * @author Mat Groves <mat@goodboydigital.com> * @copyright 2013-2015 GoodBoyDigital * @license {@link https://github.com/GoodBoyDigital/pixi.js/blob/master/LICENSE|MIT License} */ /** * @namespace PIXI */ var core = module.exports = { // utils utils: require('./utils'), math: require('./math'), CONST: require('./const'), // display DisplayObject: require('./display/DisplayObject'), Container: require('./display/Container'), // legacy.. Stage: require('./display/Container'), DisplayObjectContainer: require('./display/Container'), Sprite: require('./sprites/Sprite'), ParticleContainer: require('./particles/ParticleContainer'), SpriteRenderer: require('./sprites/webgl/SpriteRenderer'), ParticleRenderer: require('./particles/webgl/ParticleRenderer'), // primitives Graphics: require('./graphics/Graphics'), GraphicsData: require('./graphics/GraphicsData'), GraphicsRenderer: require('./graphics/webgl/GraphicsRenderer'), // textures Texture: require('./textures/Texture'), BaseTexture: require('./textures/BaseTexture'), RenderTexture: require('./textures/RenderTexture'), VideoBaseTexture: require('./textures/VideoBaseTexture'), // renderers - canvas CanvasRenderer: require('./renderers/canvas/CanvasRenderer'), CanvasGraphics: require('./renderers/canvas/utils/CanvasGraphics'), CanvasBuffer: require('./renderers/canvas/utils/CanvasBuffer'), // renderers - webgl WebGLRenderer: require('./renderers/webgl/WebGLRenderer'), ShaderManager: require('./renderers/webgl/managers/ShaderManager'), Shader: require('./renderers/webgl/shaders/Shader'), // filters - webgl AbstractFilter: require('./renderers/webgl/filters/AbstractFilter'), /** * This helper function will automatically detect which renderer you should be using. * WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by * the browser then this function will return a canvas renderer * * @param width=800 {number} the width of the renderers view * @param height=600 {number} the height of the renderers view * @param [options] {object} The optional renderer parameters * @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional * @param [options.transparent=false] {boolean} If the render view is transparent, default false * @param [options.antialias=false] {boolean} sets antialias (only applicable in chrome at the moment) * @param [options.preserveDrawingBuffer=false] {boolean} enables drawing buffer preservation, enable this if you * need to call toDataUrl on the webgl context * @param [options.resolution=1] {number} the resolution of the renderer, retina would be 2 * @param [noWebGL=false] {boolean} prevents selection of WebGL renderer, even if such is present * * @return {WebGLRenderer|CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer */ autoDetectRenderer: function (width, height, options, noWebGL) { width = width || 800; height = height || 600; if (!noWebGL && checkWebGL()) { return new core.WebGLRenderer(width, height, options); } return new core.CanvasRenderer(width, height, options); } }; // add constants to export var CONST = require('./const'); for (var c in CONST) { core[c] = CONST[c]; } var contextOptions = { stencil: true }; function checkWebGL() { try { if (!window.WebGLRenderingContext) { return false; } var canvas = document.createElement('canvas'), gl = canvas.getContext('webgl', contextOptions) || canvas.getContext('experimental-webgl', contextOptions); return !!(gl && gl.getContextAttributes().stencil); } catch (e) { return false; } }