import { Texture } from '@pixi/core'; /** * Fill style object for Graphics. * @class * @memberof PIXI */ export default class FillStyle { constructor() { this.reset(); } /** * Clones the object * * @return {PIXI.FillStyle} */ clone() { const obj = new FillStyle(); obj.color = this.color; obj.alpha = this.alpha; obj.texture = this.texture; obj.matrix = this.matrix; obj.visible = this.visible; return obj; } /** * Reset */ reset() { /** * The hex color value used when coloring the Graphics object. * * @member {number} * @default 1 */ this.color = 0xFFFFFF; /** * The alpha value used when filling the Graphics object. * * @member {number} * @default 1 */ this.alpha = 1; /** * The texture to be used for the fill. * * @member {string} * @default 0 */ this.texture = Texture.WHITE; /** * The transform aplpied to the texture. * * @member {string} * @default 0 */ this.matrix = null; /** * If the current fill is visible. * * @member {boolean} * @default false */ this.visible = false; } /** * Destroy and don't use after this */ destroy() { this.texture = null; this.matrix = null; } }