<!DOCTYPE HTML> <html> <head> <title>pixi.js example 13 - Graphics</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="../../bin/pixi.dev.js"></script> </head> <body> <script> // create an new instance of a pixi stage var stage = new PIXI.Stage(0xFFFFFF, true); stage.setInteractive(true); var sprite= PIXI.Sprite.fromImage("spinObj_02.png"); //stage.addChild(sprite); // create a renderer instance var renderer = PIXI.autoDetectRenderer(620, 380, null, false /* transparent */, true /* antialias */); // set the canvas width and height to fill the screen //renderer.view.style.width = window.innerWidth + "px"; //renderer.view.style.height = window.innerHeight + "px"; renderer.view.style.display = "block"; // add render view to DOM document.body.appendChild(renderer.view); var graphics = new PIXI.Graphics(); /* // set a fill and line style graphics.beginFill(0xFF3300); graphics.lineStyle(10, 0xffd900, 1); // draw a shape graphics.moveTo(50,50); graphics.lineTo(250, 50); graphics.lineTo(100, 100); graphics.lineTo(250, 220); graphics.lineTo(50, 220); graphics.lineTo(50, 50); graphics.endFill(); // set a fill and line style again graphics.lineStyle(10, 0xFF0000, 0.8); graphics.beginFill(0xFF700B, 1); // draw a second shape graphics.moveTo(210,300); graphics.lineTo(450,320); graphics.lineTo(570,350); graphics.lineTo(580,20); graphics.lineTo(330,120); graphics.lineTo(410,200); graphics.lineTo(210,300); graphics.endFill(); // draw a rectangel graphics.lineStyle(2, 0x0000FF, 1); graphics.drawRect(50, 250, 100, 100); // draw a circle graphics.lineStyle(0); graphics.beginFill(0xFFFF0B, 0.5); graphics.drawCircle(470, 200,100); graphics.lineStyle(20, 0x33FF00); graphics.moveTo(30,30); graphics.lineTo(600, 300); */ var g = new PIXI.Graphics(); g.lineStyle(10, 0x000000, 1); g.beginFill(0xff0000); g.moveTo(0,0); g.drawRect(0, 0, 100, 100); g.pivot.x = 50; g.pivot.y = 50; // g.lineTo(00, 200); // g.lineTo(300, 300); g.position.x = 100; g.position.y = 100; stage.addChild(g); // lets create moving shape var thing = new PIXI.Graphics(); stage.addChild(thing); thing.position.x = 620/2; thing.position.y = 380/2; var count = 0; stage.click = stage.tap = function() { // graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1); // graphics.moveTo(Math.random() * 620,Math.random() * 380); // graphics.lineTo(Math.random() * 620,Math.random() * 380); } requestAnimFrame(animate); function animate() { thing.clear(); g.rotation += 0.1 count += 0.1; /* thing.clear(); thing.lineStyle(30, 0xff0000, 1); thing.beginFill(0xffFF00, 0.5); thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20); thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20); thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20); thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20); thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20); */ thing.rotation = count * 0.1; renderer.render(stage); requestAnimFrame( animate ); } </script> </body> </html>