var AbstractFilter = require('./AbstractFilter');
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/fun/dotscreen.js
*/
/**
* This filter applies a dotscreen effect making display objects appear to be made out of
* black and white halftone dots like an old printer.
*
* @class
* @extends AbstractFilter
* @namespace PIXI
*/
function DotScreenFilter()
{
AbstractFilter.call(this);
// set the uniforms
this.uniforms = {
scale: { type: '1f', value: 1 },
angle: { type: '1f', value: 5 },
dimensions: { type: '4fv', value: [0, 0, 0, 0] }
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'uniform float angle;',
'uniform float scale;',
'float pattern()',
'{',
' float s = sin(angle), c = cos(angle);',
' vec2 tex = vTextureCoord * dimensions.xy;',
' vec2 point = vec2(',
' c * tex.x - s * tex.y,',
' s * tex.x + c * tex.y',
' ) * scale;',
' return (sin(point.x) * sin(point.y)) * 4.0;',
'}',
'void main()',
'{',
' vec4 color = texture2D(uSampler, vTextureCoord);',
' float average = (color.r + color.g + color.b) / 3.0;',
' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);',
'}'
];
}
DotScreenFilter.prototype = Object.create(AbstractFilter.prototype);
DotScreenFilter.prototype.constructor = DotScreenFilter;
module.exports = DotScreenFilter;
Object.defineProperties(DotScreenFilter.prototype, {
/**
* The scale of the effect.
* @member {number}
* @memberof DotScreenFilter#
*/
scale: {
get: function ()
{
return this.uniforms.scale.value;
},
set: function (value)
{
this.uniforms.scale.value = value;
}
},
/**
* The radius of the effect.
* @member {number}
* @memberof DotScreenFilter#
*/
angle: {
get: function ()
{
return this.uniforms.angle.value;
},
set: function (value)
{
this.uniforms.angle.value = value;
}
}
});