'use strict'; exports.__esModule = true; var _resourceLoader = require('resource-loader'); var _resourceLoader2 = _interopRequireDefault(_resourceLoader); var _blob = require('resource-loader/lib/middlewares/parsing/blob'); var _eventemitter = require('eventemitter3'); var _eventemitter2 = _interopRequireDefault(_eventemitter); var _textureParser = require('./textureParser'); var _textureParser2 = _interopRequireDefault(_textureParser); var _spritesheetParser = require('./spritesheetParser'); var _spritesheetParser2 = _interopRequireDefault(_spritesheetParser); var _bitmapFontParser = require('./bitmapFontParser'); var _bitmapFontParser2 = _interopRequireDefault(_bitmapFontParser); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * * The new loader, extends Resource Loader by Chad Engler: https://github.com/englercj/resource-loader * * ```js * const loader = PIXI.loader; // pixi exposes a premade instance for you to use. * //or * const loader = new PIXI.loaders.Loader(); // you can also create your own if you want * * const sprites = {}; * * // Chainable `add` to enqueue a resource * loader.add('bunny', 'data/bunny.png') * .add('spaceship', 'assets/spritesheet.json'); * loader.add('scoreFont', 'assets/score.fnt'); * * // Chainable `pre` to add a middleware that runs for each resource, *before* loading that resource. * // This is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc). * loader.pre(cachingMiddleware); * * // Chainable `use` to add a middleware that runs for each resource, *after* loading that resource. * // This is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc). * loader.use(parsingMiddleware); * * // The `load` method loads the queue of resources, and calls the passed in callback called once all * // resources have loaded. * loader.load((loader, resources) => { * // resources is an object where the key is the name of the resource loaded and the value is the resource object. * // They have a couple default properties: * // - `url`: The URL that the resource was loaded from * // - `error`: The error that happened when trying to load (if any) * // - `data`: The raw data that was loaded * // also may contain other properties based on the middleware that runs. * sprites.bunny = new PIXI.TilingSprite(resources.bunny.texture); * sprites.spaceship = new PIXI.TilingSprite(resources.spaceship.texture); * sprites.scoreFont = new PIXI.TilingSprite(resources.scoreFont.texture); * }); * * // throughout the process multiple signals can be dispatched. * loader.onProgress.add(() => {}); // called once per loaded/errored file * loader.onError.add(() => {}); // called once per errored file * loader.onLoad.add(() => {}); // called once per loaded file * loader.onComplete.add(() => {}); // called once when the queued resources all load. * ``` * * @see https://github.com/englercj/resource-loader * * @class * @extends module:resource-loader.ResourceLoader * @memberof PIXI.loaders */ var Loader = function (_ResourceLoader) { _inherits(Loader, _ResourceLoader); /** * @param {string} [baseUrl=''] - The base url for all resources loaded by this loader. * @param {number} [concurrency=10] - The number of resources to load concurrently. */ function Loader(baseUrl, concurrency) { _classCallCheck(this, Loader); var _this = _possibleConstructorReturn(this, _ResourceLoader.call(this, baseUrl, concurrency)); _eventemitter2.default.call(_this); for (var i = 0; i < Loader._pixiMiddleware.length; ++i) { _this.use(Loader._pixiMiddleware[i]()); } // Compat layer, translate the new v2 signals into old v1 events. _this.onStart.add(function (l) { return _this.emit('start', l); }); _this.onProgress.add(function (l, r) { return _this.emit('progress', l, r); }); _this.onError.add(function (e, l, r) { return _this.emit('error', e, l, r); }); _this.onLoad.add(function (l, r) { return _this.emit('load', l, r); }); _this.onComplete.add(function (l, r) { return _this.emit('complete', l, r); }); return _this; } /** * Adds a default middleware to the pixi loader. * * @static * @param {Function} fn - The middleware to add. */ Loader.addPixiMiddleware = function addPixiMiddleware(fn) { Loader._pixiMiddleware.push(fn); }; /** * Destroy the loader, removes references. */ Loader.prototype.destroy = function destroy() { this.removeAllListeners(); this.reset(); }; return Loader; }(_resourceLoader2.default); // Copy EE3 prototype (mixin) exports.default = Loader; for (var k in _eventemitter2.default.prototype) { Loader.prototype[k] = _eventemitter2.default.prototype[k]; } Loader._pixiMiddleware = [ // parse any blob into more usable objects (e.g. Image) _blob.blobMiddlewareFactory, // parse any Image objects into textures _textureParser2.default, // parse any spritesheet data into multiple textures _spritesheetParser2.default, // parse bitmap font data into multiple textures _bitmapFontParser2.default]; // Add custom extentions var Resource = _resourceLoader2.default.Resource; Resource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT); //# sourceMappingURL=loader.js.map