'use strict'; exports.__esModule = true; /** * Default property values of interactive objects * Used by {@link PIXI.interaction.InteractionManager} to automatically give all DisplayObjects these properties * * @private * @name interactiveTarget * @memberof PIXI.interaction * @example * function MyObject() {} * * Object.assign( * core.DisplayObject.prototype, * PIXI.interaction.interactiveTarget * ); */ exports.default = { /** * Enable interaction events for the DisplayObject. Touch, pointer and mouse * events will not be emitted unless `interactive` is set to `true`. * * @example * const sprite = new PIXI.Sprite(texture); * sprite.interactive = true; * sprite.on('tap', (event) => { * //handle event * }); * @member {boolean} * @memberof PIXI.DisplayObject# */ interactive: false, /** * Determines if the children to the displayObject can be clicked/touched * Setting this to false allows pixi to bypass a recursive `hitTest` function * * @member {boolean} * @memberof PIXI.Container# */ interactiveChildren: true, /** * Interaction shape. Children will be hit first, then this shape will be checked. * Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds. * * @example * const sprite = new PIXI.Sprite(texture); * sprite.interactive = true; * sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100); * @member {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle} * @memberof PIXI.DisplayObject# */ hitArea: null, /** * If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive * Setting this changes the 'cursor' property to `'pointer'`. * * @example * const sprite = new PIXI.Sprite(texture); * sprite.interactive = true; * sprite.buttonMode = true; * @member {boolean} * @memberof PIXI.DisplayObject# */ get buttonMode() { return this.cursor === 'pointer'; }, set buttonMode(value) { if (value) { this.cursor = 'pointer'; } else if (this.cursor === 'pointer') { this.cursor = null; } }, /** * This defines what cursor mode is used when the mouse cursor * is hovered over the displayObject. * * @example * const sprite = new PIXI.Sprite(texture); * sprite.interactive = true; * sprite.cursor = 'wait'; * @see https://developer.mozilla.org/en/docs/Web/CSS/cursor * * @member {string} * @memberof PIXI.DisplayObject# */ cursor: null, /** * Internal set of all active pointers, by identifier * * @member {Map<number, InteractionTrackingData>} * @memberof PIXI.DisplayObject# * @private */ get trackedPointers() { if (this._trackedPointers === undefined) this._trackedPointers = {}; return this._trackedPointers; }, /** * Map of all tracked pointers, by identifier. Use trackedPointers to access. * * @private * @type {Map<number, InteractionTrackingData>} */ _trackedPointers: undefined }; //# sourceMappingURL=interactiveTarget.js.map