'use strict';
exports.__esModule = true;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _core = require('../core');
var core = _interopRequireWildcard(_core);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
/**
* Holds all information related to an Interaction event
*
* @class
* @memberof PIXI.interaction
*/
var InteractionData = function () {
/**
*
*/
function InteractionData() {
_classCallCheck(this, InteractionData);
/**
* This point stores the global coords of where the touch/mouse event happened
*
* @member {PIXI.Point}
*/
this.global = new core.Point();
/**
* The target DisplayObject that was interacted with
*
* @member {PIXI.DisplayObject}
*/
this.target = null;
/**
* When passed to an event handler, this will be the original DOM Event that was captured
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
* @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent
* @member {MouseEvent|TouchEvent|PointerEvent}
*/
this.originalEvent = null;
/**
* Unique identifier for this interaction
*
* @member {number}
*/
this.identifier = null;
/**
* Indicates whether or not the pointer device that created the event is the primary pointer.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary
* @type {Boolean}
*/
this.isPrimary = false;
/**
* Indicates which button was pressed on the mouse or pointer device to trigger the event.
* @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
* @type {number}
*/
this.button = 0;
/**
* Indicates which buttons are pressed on the mouse or pointer device when the event is triggered.
* @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons
* @type {number}
*/
this.buttons = 0;
/**
* The width of the pointer's contact along the x-axis, measured in CSS pixels.
* radiusX of TouchEvents will be represented by this value.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/width
* @type {number}
*/
this.width = 0;
/**
* The height of the pointer's contact along the y-axis, measured in CSS pixels.
* radiusY of TouchEvents will be represented by this value.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height
* @type {number}
*/
this.height = 0;
/**
* The angle, in degrees, between the pointer device and the screen.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltX
* @type {number}
*/
this.tiltX = 0;
/**
* The angle, in degrees, between the pointer device and the screen.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltY
* @type {number}
*/
this.tiltY = 0;
/**
* The type of pointer that triggered the event.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerType
* @type {string}
*/
this.pointerType = null;
/**
* Pressure applied by the pointing device during the event. A Touch's force property
* will be represented by this value.
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pressure
* @type {number}
*/
this.pressure = 0;
/**
* From TouchEvents (not PointerEvents triggered by touches), the rotationAngle of the Touch.
* @see https://developer.mozilla.org/en-US/docs/Web/API/Touch/rotationAngle
* @type {number}
*/
this.rotationAngle = 0;
/**
* Twist of a stylus pointer.
* @see https://w3c.github.io/pointerevents/#pointerevent-interface
* @type {number}
*/
this.twist = 0;
/**
* Barrel pressure on a stylus pointer.
* @see https://w3c.github.io/pointerevents/#pointerevent-interface
* @type {number}
*/
this.tangentialPressure = 0;
}
/**
* The unique identifier of the pointer. It will be the same as `identifier`.
* @readonly
* @member {number}
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId
*/
/**
* This will return the local coordinates of the specified displayObject for this InteractionData
*
* @param {PIXI.DisplayObject} displayObject - The DisplayObject that you would like the local
* coords off
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional (otherwise
* will create a new point)
* @param {PIXI.Point} [globalPos] - A Point object containing your custom global coords, optional
* (otherwise will use the current global coords)
* @return {PIXI.Point} A point containing the coordinates of the InteractionData position relative
* to the DisplayObject
*/
InteractionData.prototype.getLocalPosition = function getLocalPosition(displayObject, point, globalPos) {
return displayObject.worldTransform.applyInverse(globalPos || this.global, point);
};
/**
* Copies properties from normalized event data.
*
* @param {Touch|MouseEvent|PointerEvent} event The normalized event data
* @private
*/
InteractionData.prototype._copyEvent = function _copyEvent(event) {
// isPrimary should only change on touchstart/pointerdown, so we don't want to overwrite
// it with "false" on later events when our shim for it on touch events might not be
// accurate
if (event.isPrimary) {
this.isPrimary = true;
}
this.button = event.button;
this.buttons = event.buttons;
this.width = event.width;
this.height = event.height;
this.tiltX = event.tiltX;
this.tiltY = event.tiltY;
this.pointerType = event.pointerType;
this.pressure = event.pressure;
this.rotationAngle = event.rotationAngle;
this.twist = event.twist || 0;
this.tangentialPressure = event.tangentialPressure || 0;
};
/**
* Resets the data for pooling.
*
* @private
*/
InteractionData.prototype._reset = function _reset() {
// isPrimary is the only property that we really need to reset - everything else is
// guaranteed to be overwritten
this.isPrimary = false;
};
_createClass(InteractionData, [{
key: 'pointerId',
get: function get() {
return this.identifier;
}
}]);
return InteractionData;
}();
exports.default = InteractionData;
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