'use strict';
exports.__esModule = true;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _Matrix = require('../core/math/Matrix');
var _Matrix2 = _interopRequireDefault(_Matrix);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var tempMat = new _Matrix2.default();
/**
* class controls uv transform and frame clamp for texture
*
* @class
* @memberof PIXI.extras
*/
var TextureTransform = function () {
/**
*
* @param {PIXI.Texture} texture observed texture
* @param {number} [clampMargin] Changes frame clamping, 0.5 by default. Use -0.5 for extra border.
* @constructor
*/
function TextureTransform(texture, clampMargin) {
_classCallCheck(this, TextureTransform);
this._texture = texture;
this.mapCoord = new _Matrix2.default();
this.uClampFrame = new Float32Array(4);
this.uClampOffset = new Float32Array(2);
this._lastTextureID = -1;
/**
* Changes frame clamping
* Works with TilingSprite and Mesh
* Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders
*
* @default 0
* @member {number}
*/
this.clampOffset = 0;
/**
* Changes frame clamping
* Works with TilingSprite and Mesh
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
*/
this.clampMargin = typeof clampMargin === 'undefined' ? 0.5 : clampMargin;
}
/**
* texture property
* @member {PIXI.Texture}
*/
/**
* Multiplies uvs array to transform
* @param {Float32Array} uvs mesh uvs
* @param {Float32Array} [out=uvs] output
* @returns {Float32Array} output
*/
TextureTransform.prototype.multiplyUvs = function multiplyUvs(uvs, out) {
if (out === undefined) {
out = uvs;
}
var mat = this.mapCoord;
for (var i = 0; i < uvs.length; i += 2) {
var x = uvs[i];
var y = uvs[i + 1];
out[i] = x * mat.a + y * mat.c + mat.tx;
out[i + 1] = x * mat.b + y * mat.d + mat.ty;
}
return out;
};
/**
* updates matrices if texture was changed
* @param {boolean} forceUpdate if true, matrices will be updated any case
* @returns {boolean} whether or not it was updated
*/
TextureTransform.prototype.update = function update(forceUpdate) {
var tex = this._texture;
if (!tex || !tex.valid) {
return false;
}
if (!forceUpdate && this._lastTextureID === tex._updateID) {
return false;
}
this._lastTextureID = tex._updateID;
var uvs = tex._uvs;
this.mapCoord.set(uvs.x1 - uvs.x0, uvs.y1 - uvs.y0, uvs.x3 - uvs.x0, uvs.y3 - uvs.y0, uvs.x0, uvs.y0);
var orig = tex.orig;
var trim = tex.trim;
if (trim) {
tempMat.set(orig.width / trim.width, 0, 0, orig.height / trim.height, -trim.x / trim.width, -trim.y / trim.height);
this.mapCoord.append(tempMat);
}
var texBase = tex.baseTexture;
var frame = this.uClampFrame;
var margin = this.clampMargin / texBase.resolution;
var offset = this.clampOffset;
frame[0] = (tex._frame.x + margin + offset) / texBase.width;
frame[1] = (tex._frame.y + margin + offset) / texBase.height;
frame[2] = (tex._frame.x + tex._frame.width - margin + offset) / texBase.width;
frame[3] = (tex._frame.y + tex._frame.height - margin + offset) / texBase.height;
this.uClampOffset[0] = offset / texBase.realWidth;
this.uClampOffset[1] = offset / texBase.realHeight;
return true;
};
_createClass(TextureTransform, [{
key: 'texture',
get: function get() {
return this._texture;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this._texture = value;
this._lastTextureID = -1;
}
}]);
return TextureTransform;
}();
exports.default = TextureTransform;
//# sourceMappingURL=TextureTransform.js.map