'use strict';
exports.__esModule = true;
var _BaseTexture2 = require('./BaseTexture');
var _BaseTexture3 = _interopRequireDefault(_BaseTexture2);
var _settings = require('../settings');
var _settings2 = _interopRequireDefault(_settings);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* A BaseRenderTexture is a special texture that allows any Pixi display object to be rendered to it.
*
* __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded
* otherwise black rectangles will be drawn instead.
*
* A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position
* and rotation of the given Display Objects is ignored. For example:
*
* ```js
* let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 });
* let baseRenderTexture = new PIXI.BaseRenderTexture(renderer, 800, 600);
* let sprite = PIXI.Sprite.fromImage("spinObj_01.png");
*
* sprite.position.x = 800/2;
* sprite.position.y = 600/2;
* sprite.anchor.x = 0.5;
* sprite.anchor.y = 0.5;
*
* baseRenderTexture.render(sprite);
* ```
*
* The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0
* you can clear the transform
*
* ```js
*
* sprite.setTransform()
*
* let baseRenderTexture = new PIXI.BaseRenderTexture(100, 100);
* let renderTexture = new PIXI.RenderTexture(baseRenderTexture);
*
* renderer.render(sprite, renderTexture); // Renders to center of RenderTexture
* ```
*
* @class
* @extends PIXI.BaseTexture
* @memberof PIXI
*/
var BaseRenderTexture = function (_BaseTexture) {
_inherits(BaseRenderTexture, _BaseTexture);
/**
* @param {number} [width=100] - The width of the base render texture
* @param {number} [height=100] - The height of the base render texture
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated
*/
function BaseRenderTexture() {
var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 100;
var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
var scaleMode = arguments[2];
var resolution = arguments[3];
_classCallCheck(this, BaseRenderTexture);
var _this = _possibleConstructorReturn(this, _BaseTexture.call(this, null, scaleMode));
_this.resolution = resolution || _settings2.default.RESOLUTION;
_this.width = width;
_this.height = height;
_this.realWidth = _this.width * _this.resolution;
_this.realHeight = _this.height * _this.resolution;
_this.scaleMode = scaleMode !== undefined ? scaleMode : _settings2.default.SCALE_MODE;
_this.hasLoaded = true;
/**
* A map of renderer IDs to webgl renderTargets
*
* @private
* @member {object<number, WebGLTexture>}
*/
_this._glRenderTargets = {};
/**
* A reference to the canvas render target (we only need one as this can be shared across renderers)
*
* @private
* @member {object<number, WebGLTexture>}
*/
_this._canvasRenderTarget = null;
/**
* This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
*
* @member {boolean}
*/
_this.valid = false;
return _this;
}
/**
* Resizes the BaseRenderTexture.
*
* @param {number} width - The width to resize to.
* @param {number} height - The height to resize to.
*/
BaseRenderTexture.prototype.resize = function resize(width, height) {
if (width === this.width && height === this.height) {
return;
}
this.valid = width > 0 && height > 0;
this.width = width;
this.height = height;
this.realWidth = this.width * this.resolution;
this.realHeight = this.height * this.resolution;
if (!this.valid) {
return;
}
this.emit('update', this);
};
/**
* Destroys this texture
*
*/
BaseRenderTexture.prototype.destroy = function destroy() {
_BaseTexture.prototype.destroy.call(this, true);
this.renderer = null;
};
return BaseRenderTexture;
}(_BaseTexture3.default);
exports.default = BaseRenderTexture;
//# sourceMappingURL=BaseRenderTexture.js.map