'use strict'; exports.__esModule = true; var _BaseTexture2 = require('./BaseTexture'); var _BaseTexture3 = _interopRequireDefault(_BaseTexture2); var _settings = require('../settings'); var _settings2 = _interopRequireDefault(_settings); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A BaseRenderTexture is a special texture that allows any Pixi display object to be rendered to it. * * __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded * otherwise black rectangles will be drawn instead. * * A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position * and rotation of the given Display Objects is ignored. For example: * * ```js * let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); * let baseRenderTexture = new PIXI.BaseRenderTexture(renderer, 800, 600); * let sprite = PIXI.Sprite.fromImage("spinObj_01.png"); * * sprite.position.x = 800/2; * sprite.position.y = 600/2; * sprite.anchor.x = 0.5; * sprite.anchor.y = 0.5; * * baseRenderTexture.render(sprite); * ``` * * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0 * you can clear the transform * * ```js * * sprite.setTransform() * * let baseRenderTexture = new PIXI.BaseRenderTexture(100, 100); * let renderTexture = new PIXI.RenderTexture(baseRenderTexture); * * renderer.render(sprite, renderTexture); // Renders to center of RenderTexture * ``` * * @class * @extends PIXI.BaseTexture * @memberof PIXI */ var BaseRenderTexture = function (_BaseTexture) { _inherits(BaseRenderTexture, _BaseTexture); /** * @param {number} [width=100] - The width of the base render texture * @param {number} [height=100] - The height of the base render texture * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values * @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated */ function BaseRenderTexture() { var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 100; var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100; var scaleMode = arguments[2]; var resolution = arguments[3]; _classCallCheck(this, BaseRenderTexture); var _this = _possibleConstructorReturn(this, _BaseTexture.call(this, null, scaleMode)); _this.resolution = resolution || _settings2.default.RESOLUTION; _this.width = width; _this.height = height; _this.realWidth = _this.width * _this.resolution; _this.realHeight = _this.height * _this.resolution; _this.scaleMode = scaleMode !== undefined ? scaleMode : _settings2.default.SCALE_MODE; _this.hasLoaded = true; /** * A map of renderer IDs to webgl renderTargets * * @private * @member {object<number, WebGLTexture>} */ _this._glRenderTargets = {}; /** * A reference to the canvas render target (we only need one as this can be shared across renderers) * * @private * @member {object<number, WebGLTexture>} */ _this._canvasRenderTarget = null; /** * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered. * * @member {boolean} */ _this.valid = false; return _this; } /** * Resizes the BaseRenderTexture. * * @param {number} width - The width to resize to. * @param {number} height - The height to resize to. */ BaseRenderTexture.prototype.resize = function resize(width, height) { if (width === this.width && height === this.height) { return; } this.valid = width > 0 && height > 0; this.width = width; this.height = height; this.realWidth = this.width * this.resolution; this.realHeight = this.height * this.resolution; if (!this.valid) { return; } this.emit('update', this); }; /** * Destroys this texture * */ BaseRenderTexture.prototype.destroy = function destroy() { _BaseTexture.prototype.destroy.call(this, true); this.renderer = null; }; return BaseRenderTexture; }(_BaseTexture3.default); exports.default = BaseRenderTexture; //# sourceMappingURL=BaseRenderTexture.js.map