'use strict'; exports.__esModule = true; var _WebGLManager2 = require('../managers/WebGLManager'); var _WebGLManager3 = _interopRequireDefault(_WebGLManager2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * Base for a common object renderer that can be used as a system renderer plugin. * * @class * @extends PIXI.WebGLManager * @memberof PIXI */ var ObjectRenderer = function (_WebGLManager) { _inherits(ObjectRenderer, _WebGLManager); function ObjectRenderer() { _classCallCheck(this, ObjectRenderer); return _possibleConstructorReturn(this, _WebGLManager.apply(this, arguments)); } /** * Starts the renderer and sets the shader * */ ObjectRenderer.prototype.start = function start() {} // set the shader.. /** * Stops the renderer * */ ; ObjectRenderer.prototype.stop = function stop() { this.flush(); }; /** * Stub method for rendering content and emptying the current batch. * */ ObjectRenderer.prototype.flush = function flush() {} // flush! /** * Renders an object * * @param {PIXI.DisplayObject} object - The object to render. */ ; ObjectRenderer.prototype.render = function render(object) // eslint-disable-line no-unused-vars { // render the object }; return ObjectRenderer; }(_WebGLManager3.default); exports.default = ObjectRenderer; //# sourceMappingURL=ObjectRenderer.js.map