'use strict'; exports.__esModule = true; var _WebGLManager2 = require('./WebGLManager'); var _WebGLManager3 = _interopRequireDefault(_WebGLManager2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @class * @memberof PIXI * @extends PIXI.WebGLManager */ var BlendModeManager = function (_WebGLManager) { _inherits(BlendModeManager, _WebGLManager); /** * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for. */ function BlendModeManager(renderer) { _classCallCheck(this, BlendModeManager); /** * @member {number} */ var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer)); _this.currentBlendMode = 99999; return _this; } /** * Sets-up the given blendMode from WebGL's point of view. * * @param {number} blendMode - the blendMode, should be a Pixi const, such as * `PIXI.BLEND_MODES.ADD`. See {@link PIXI.BLEND_MODES} for possible values. * @return {boolean} Returns if the blend mode was changed. */ BlendModeManager.prototype.setBlendMode = function setBlendMode(blendMode) { if (this.currentBlendMode === blendMode) { return false; } this.currentBlendMode = blendMode; var mode = this.renderer.blendModes[this.currentBlendMode]; this.renderer.gl.blendFunc(mode[0], mode[1]); return true; }; return BlendModeManager; }(_WebGLManager3.default); exports.default = BlendModeManager; //# sourceMappingURL=BlendModeManager.js.map