'use strict'; exports.__esModule = true; var _Point = require('../Point'); var _Point2 = _interopRequireDefault(_Point); var _const = require('../../const'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @class * @memberof PIXI */ var Polygon = function () { /** * @param {PIXI.Point[]|number[]} points - This can be an array of Points * that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...], or * the arguments passed can be all the points of the polygon e.g. * `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the arguments passed can be flat * x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are Numbers. */ function Polygon() { for (var _len = arguments.length, points = Array(_len), _key = 0; _key < _len; _key++) { points[_key] = arguments[_key]; } _classCallCheck(this, Polygon); if (Array.isArray(points[0])) { points = points[0]; } // if this is an array of points, convert it to a flat array of numbers if (points[0] instanceof _Point2.default) { var p = []; for (var i = 0, il = points.length; i < il; i++) { p.push(points[i].x, points[i].y); } points = p; } this.closed = true; /** * An array of the points of this polygon * * @member {number[]} */ this.points = points; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readOnly * @default PIXI.SHAPES.POLY * @see PIXI.SHAPES */ this.type = _const.SHAPES.POLY; } /** * Creates a clone of this polygon * * @return {PIXI.Polygon} a copy of the polygon */ Polygon.prototype.clone = function clone() { return new Polygon(this.points.slice()); }; /** * Closes the polygon, adding points if necessary. * */ Polygon.prototype.close = function close() { var points = this.points; // close the poly if the value is true! if (points[0] !== points[points.length - 2] || points[1] !== points[points.length - 1]) { points.push(points[0], points[1]); } }; /** * Checks whether the x and y coordinates passed to this function are contained within this polygon * * @param {number} x - The X coordinate of the point to test * @param {number} y - The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this polygon */ Polygon.prototype.contains = function contains(x, y) { var inside = false; // use some raycasting to test hits // https://github.com/substack/point-in-polygon/blob/master/index.js var length = this.points.length / 2; for (var i = 0, j = length - 1; i < length; j = i++) { var xi = this.points[i * 2]; var yi = this.points[i * 2 + 1]; var xj = this.points[j * 2]; var yj = this.points[j * 2 + 1]; var intersect = yi > y !== yj > y && x < (xj - xi) * ((y - yi) / (yj - yi)) + xi; if (intersect) { inside = !inside; } } return inside; }; return Polygon; }(); exports.default = Polygon; //# sourceMappingURL=Polygon.js.map