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pixi.js / lib / core / math / shapes / Circle.js
@Matt Karl Matt Karl on 22 Feb 2017 2 KB 4.4.0
'use strict';

exports.__esModule = true;

var _Rectangle = require('./Rectangle');

var _Rectangle2 = _interopRequireDefault(_Rectangle);

var _const = require('../../const');

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

/**
 * The Circle object can be used to specify a hit area for displayObjects
 *
 * @class
 * @memberof PIXI
 */
var Circle = function () {
  /**
   * @param {number} [x=0] - The X coordinate of the center of this circle
   * @param {number} [y=0] - The Y coordinate of the center of this circle
   * @param {number} [radius=0] - The radius of the circle
   */
  function Circle() {
    var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
    var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
    var radius = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;

    _classCallCheck(this, Circle);

    /**
     * @member {number}
     * @default 0
     */
    this.x = x;

    /**
     * @member {number}
     * @default 0
     */
    this.y = y;

    /**
     * @member {number}
     * @default 0
     */
    this.radius = radius;

    /**
     * The type of the object, mainly used to avoid `instanceof` checks
     *
     * @member {number}
     * @readOnly
     * @default PIXI.SHAPES.CIRC
     * @see PIXI.SHAPES
     */
    this.type = _const.SHAPES.CIRC;
  }

  /**
   * Creates a clone of this Circle instance
   *
   * @return {PIXI.Circle} a copy of the Circle
   */


  Circle.prototype.clone = function clone() {
    return new Circle(this.x, this.y, this.radius);
  };

  /**
   * Checks whether the x and y coordinates given are contained within this circle
   *
   * @param {number} x - The X coordinate of the point to test
   * @param {number} y - The Y coordinate of the point to test
   * @return {boolean} Whether the x/y coordinates are within this Circle
   */


  Circle.prototype.contains = function contains(x, y) {
    if (this.radius <= 0) {
      return false;
    }

    var r2 = this.radius * this.radius;
    var dx = this.x - x;
    var dy = this.y - y;

    dx *= dx;
    dy *= dy;

    return dx + dy <= r2;
  };

  /**
  * Returns the framing rectangle of the circle as a Rectangle object
  *
  * @return {PIXI.Rectangle} the framing rectangle
  */


  Circle.prototype.getBounds = function getBounds() {
    return new _Rectangle2.default(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
  };

  return Circle;
}();

exports.default = Circle;
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