'use strict';
exports.__esModule = true;
var _Rectangle = require('./Rectangle');
var _Rectangle2 = _interopRequireDefault(_Rectangle);
var _const = require('../../const');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
/**
* The Circle object can be used to specify a hit area for displayObjects
*
* @class
* @memberof PIXI
*/
var Circle = function () {
/**
* @param {number} [x=0] - The X coordinate of the center of this circle
* @param {number} [y=0] - The Y coordinate of the center of this circle
* @param {number} [radius=0] - The radius of the circle
*/
function Circle() {
var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
var radius = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
_classCallCheck(this, Circle);
/**
* @member {number}
* @default 0
*/
this.x = x;
/**
* @member {number}
* @default 0
*/
this.y = y;
/**
* @member {number}
* @default 0
*/
this.radius = radius;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
* @readOnly
* @default PIXI.SHAPES.CIRC
* @see PIXI.SHAPES
*/
this.type = _const.SHAPES.CIRC;
}
/**
* Creates a clone of this Circle instance
*
* @return {PIXI.Circle} a copy of the Circle
*/
Circle.prototype.clone = function clone() {
return new Circle(this.x, this.y, this.radius);
};
/**
* Checks whether the x and y coordinates given are contained within this circle
*
* @param {number} x - The X coordinate of the point to test
* @param {number} y - The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Circle
*/
Circle.prototype.contains = function contains(x, y) {
if (this.radius <= 0) {
return false;
}
var r2 = this.radius * this.radius;
var dx = this.x - x;
var dy = this.y - y;
dx *= dx;
dy *= dy;
return dx + dy <= r2;
};
/**
* Returns the framing rectangle of the circle as a Rectangle object
*
* @return {PIXI.Rectangle} the framing rectangle
*/
Circle.prototype.getBounds = function getBounds() {
return new _Rectangle2.default(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
};
return Circle;
}();
exports.default = Circle;
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