"use strict"; exports.__esModule = true; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * The Point object represents a location in a two-dimensional coordinate system, where x represents * the horizontal axis and y represents the vertical axis. * * @class * @memberof PIXI */ var Point = function () { /** * @param {number} [x=0] - position of the point on the x axis * @param {number} [y=0] - position of the point on the y axis */ function Point() { var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; _classCallCheck(this, Point); /** * @member {number} * @default 0 */ this.x = x; /** * @member {number} * @default 0 */ this.y = y; } /** * Creates a clone of this point * * @return {PIXI.Point} a copy of the point */ Point.prototype.clone = function clone() { return new Point(this.x, this.y); }; /** * Copies x and y from the given point * * @param {PIXI.Point} p - The point to copy. */ Point.prototype.copy = function copy(p) { this.set(p.x, p.y); }; /** * Returns true if the given point is equal to this point * * @param {PIXI.Point} p - The point to check * @returns {boolean} Whether the given point equal to this point */ Point.prototype.equals = function equals(p) { return p.x === this.x && p.y === this.y; }; /** * Sets the point to a new x and y position. * If y is omitted, both x and y will be set to x. * * @param {number} [x=0] - position of the point on the x axis * @param {number} [y=0] - position of the point on the y axis */ Point.prototype.set = function set(x, y) { this.x = x || 0; this.y = y || (y !== 0 ? this.x : 0); }; return Point; }(); exports.default = Point; //# sourceMappingURL=Point.js.map