'use strict'; exports.__esModule = true; var _CanvasRenderer = require('../../renderers/canvas/CanvasRenderer'); var _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer); var _const = require('../../const'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @author Mat Groves * * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/ * for creating the original pixi version! * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they * now share 4 bytes on the vertex buffer * * Heavily inspired by LibGDX's CanvasGraphicsRenderer: * https://github.com/libgdx/libgdx/blob/1.0.0/gdx/src/com/badlogic/gdx/graphics/glutils/ShapeRenderer.java */ /** * Renderer dedicated to drawing and batching graphics objects. * * @class * @private * @memberof PIXI */ var CanvasGraphicsRenderer = function () { /** * @param {PIXI.CanvasRenderer} renderer - The current PIXI renderer. */ function CanvasGraphicsRenderer(renderer) { _classCallCheck(this, CanvasGraphicsRenderer); this.renderer = renderer; } /** * Renders a Graphics object to a canvas. * * @param {PIXI.Graphics} graphics - the actual graphics object to render */ CanvasGraphicsRenderer.prototype.render = function render(graphics) { var renderer = this.renderer; var context = renderer.context; var worldAlpha = graphics.worldAlpha; var transform = graphics.transform.worldTransform; var resolution = renderer.resolution; // if the tint has changed, set the graphics object to dirty. if (this._prevTint !== this.tint) { this.dirty = true; } context.setTransform(transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution); if (graphics.dirty) { this.updateGraphicsTint(graphics); graphics.dirty = false; } renderer.setBlendMode(graphics.blendMode); for (var i = 0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var shape = data.shape; var fillColor = data._fillTint; var lineColor = data._lineTint; context.lineWidth = data.lineWidth; if (data.type === _const.SHAPES.POLY) { context.beginPath(); this.renderPolygon(shape.points, shape.closed, context); for (var j = 0; j < data.holes.length; j++) { this.renderPolygon(data.holes[j].points, true, context); } if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === _const.SHAPES.RECT) { if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fillRect(shape.x, shape.y, shape.width, shape.height); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.strokeRect(shape.x, shape.y, shape.width, shape.height); } } else if (data.type === _const.SHAPES.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === _const.SHAPES.ELIP) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var w = shape.width * 2; var h = shape.height * 2; var x = shape.x - w / 2; var y = shape.y - h / 2; context.beginPath(); var kappa = 0.5522848; var ox = w / 2 * kappa; // control point offset horizontal var oy = h / 2 * kappa; // control point offset vertical var xe = x + w; // x-end var ye = y + h; // y-end var xm = x + w / 2; // x-middle var ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === _const.SHAPES.RREC) { var rx = shape.x; var ry = shape.y; var width = shape.width; var height = shape.height; var radius = shape.radius; var maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } } }; /** * Updates the tint of a graphics object * * @private * @param {PIXI.Graphics} graphics - the graphics that will have its tint updated */ CanvasGraphicsRenderer.prototype.updateGraphicsTint = function updateGraphicsTint(graphics) { graphics._prevTint = graphics.tint; var tintR = (graphics.tint >> 16 & 0xFF) / 255; var tintG = (graphics.tint >> 8 & 0xFF) / 255; var tintB = (graphics.tint & 0xFF) / 255; for (var i = 0; i < graphics.graphicsData.length; ++i) { var data = graphics.graphicsData[i]; var fillColor = data.fillColor | 0; var lineColor = data.lineColor | 0; // super inline cos im an optimization NAZI :) data._fillTint = ((fillColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (fillColor & 0xFF) / 255 * tintB * 255; data._lineTint = ((lineColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (lineColor & 0xFF) / 255 * tintB * 255; } }; /** * Renders a polygon. * * @param {PIXI.Point[]} points - The points to render * @param {boolean} close - Should the polygon be closed * @param {CanvasRenderingContext2D} context - The rendering context to use */ CanvasGraphicsRenderer.prototype.renderPolygon = function renderPolygon(points, close, context) { context.moveTo(points[0], points[1]); for (var j = 1; j < points.length / 2; ++j) { context.lineTo(points[j * 2], points[j * 2 + 1]); } if (close) { context.closePath(); } }; /** * destroy graphics object * */ CanvasGraphicsRenderer.prototype.destroy = function destroy() { this.renderer = null; }; return CanvasGraphicsRenderer; }(); exports.default = CanvasGraphicsRenderer; _CanvasRenderer2.default.registerPlugin('graphics', CanvasGraphicsRenderer); //# sourceMappingURL=CanvasGraphicsRenderer.js.map