'use strict'; exports.__esModule = true; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _utils = require('../utils'); var _DisplayObject2 = require('./DisplayObject'); var _DisplayObject3 = _interopRequireDefault(_DisplayObject2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A Container represents a collection of display objects. * It is the base class of all display objects that act as a container for other objects. * *```js * let container = new PIXI.Container(); * container.addChild(sprite); * ``` * * @class * @extends PIXI.DisplayObject * @memberof PIXI */ var Container = function (_DisplayObject) { _inherits(Container, _DisplayObject); /** * */ function Container() { _classCallCheck(this, Container); /** * The array of children of this container. * * @member {PIXI.DisplayObject[]} * @readonly */ var _this = _possibleConstructorReturn(this, _DisplayObject.call(this)); _this.children = []; return _this; } /** * Overridable method that can be used by Container subclasses whenever the children array is modified * * @private */ Container.prototype.onChildrenChange = function onChildrenChange() {} /* empty */ /** * Adds one or more children to the container. * * Multiple items can be added like so: `myContainer.addChild(thingOne, thingTwo, thingThree)` * * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to add to the container * @return {PIXI.DisplayObject} The first child that was added. */ ; Container.prototype.addChild = function addChild(child) { var argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if (argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (var i = 0; i < argumentsLength; i++) { this.addChild(arguments[i]); } } else { // if the child has a parent then lets remove it as Pixi objects can only exist in one place if (child.parent) { child.parent.removeChild(child); } child.parent = this; // ensure child transform will be recalculated child.transform._parentID = -1; this.children.push(child); // ensure bounds will be recalculated this._boundsID++; // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(this.children.length - 1); child.emit('added', this); } return child; }; /** * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown * * @param {PIXI.DisplayObject} child - The child to add * @param {number} index - The index to place the child in * @return {PIXI.DisplayObject} The child that was added. */ Container.prototype.addChildAt = function addChildAt(child, index) { if (index < 0 || index > this.children.length) { throw new Error(child + 'addChildAt: The index ' + index + ' supplied is out of bounds ' + this.children.length); } if (child.parent) { child.parent.removeChild(child); } child.parent = this; // ensure child transform will be recalculated child.transform._parentID = -1; this.children.splice(index, 0, child); // ensure bounds will be recalculated this._boundsID++; // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('added', this); return child; }; /** * Swaps the position of 2 Display Objects within this container. * * @param {PIXI.DisplayObject} child - First display object to swap * @param {PIXI.DisplayObject} child2 - Second display object to swap */ Container.prototype.swapChildren = function swapChildren(child, child2) { if (child === child2) { return; } var index1 = this.getChildIndex(child); var index2 = this.getChildIndex(child2); this.children[index1] = child2; this.children[index2] = child; this.onChildrenChange(index1 < index2 ? index1 : index2); }; /** * Returns the index position of a child DisplayObject instance * * @param {PIXI.DisplayObject} child - The DisplayObject instance to identify * @return {number} The index position of the child display object to identify */ Container.prototype.getChildIndex = function getChildIndex(child) { var index = this.children.indexOf(child); if (index === -1) { throw new Error('The supplied DisplayObject must be a child of the caller'); } return index; }; /** * Changes the position of an existing child in the display object container * * @param {PIXI.DisplayObject} child - The child DisplayObject instance for which you want to change the index number * @param {number} index - The resulting index number for the child display object */ Container.prototype.setChildIndex = function setChildIndex(child, index) { if (index < 0 || index >= this.children.length) { throw new Error('The supplied index is out of bounds'); } var currentIndex = this.getChildIndex(child); (0, _utils.removeItems)(this.children, currentIndex, 1); // remove from old position this.children.splice(index, 0, child); // add at new position this.onChildrenChange(index); }; /** * Returns the child at the specified index * * @param {number} index - The index to get the child at * @return {PIXI.DisplayObject} The child at the given index, if any. */ Container.prototype.getChildAt = function getChildAt(index) { if (index < 0 || index >= this.children.length) { throw new Error('getChildAt: Index (' + index + ') does not exist.'); } return this.children[index]; }; /** * Removes one or more children from the container. * * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to remove * @return {PIXI.DisplayObject} The first child that was removed. */ Container.prototype.removeChild = function removeChild(child) { var argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if (argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (var i = 0; i < argumentsLength; i++) { this.removeChild(arguments[i]); } } else { var index = this.children.indexOf(child); if (index === -1) return null; child.parent = null; // ensure child transform will be recalculated child.transform._parentID = -1; (0, _utils.removeItems)(this.children, index, 1); // ensure bounds will be recalculated this._boundsID++; // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); } return child; }; /** * Removes a child from the specified index position. * * @param {number} index - The index to get the child from * @return {PIXI.DisplayObject} The child that was removed. */ Container.prototype.removeChildAt = function removeChildAt(index) { var child = this.getChildAt(index); // ensure child transform will be recalculated.. child.parent = null; child.transform._parentID = -1; (0, _utils.removeItems)(this.children, index, 1); // ensure bounds will be recalculated this._boundsID++; // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); return child; }; /** * Removes all children from this container that are within the begin and end indexes. * * @param {number} [beginIndex=0] - The beginning position. * @param {number} [endIndex=this.children.length] - The ending position. Default value is size of the container. * @returns {DisplayObject[]} List of removed children */ Container.prototype.removeChildren = function removeChildren() { var beginIndex = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var endIndex = arguments[1]; var begin = beginIndex; var end = typeof endIndex === 'number' ? endIndex : this.children.length; var range = end - begin; var removed = void 0; if (range > 0 && range <= end) { removed = this.children.splice(begin, range); for (var i = 0; i < removed.length; ++i) { removed[i].parent = null; if (removed[i].transform) { removed[i].transform._parentID = -1; } } this._boundsID++; this.onChildrenChange(beginIndex); for (var _i = 0; _i < removed.length; ++_i) { removed[_i].emit('removed', this); } return removed; } else if (range === 0 && this.children.length === 0) { return []; } throw new RangeError('removeChildren: numeric values are outside the acceptable range.'); }; /** * Updates the transform on all children of this container for rendering */ Container.prototype.updateTransform = function updateTransform() { this._boundsID++; this.transform.updateTransform(this.parent.transform); // TODO: check render flags, how to process stuff here this.worldAlpha = this.alpha * this.parent.worldAlpha; for (var i = 0, j = this.children.length; i < j; ++i) { var child = this.children[i]; if (child.visible) { child.updateTransform(); } } }; /** * Recalculates the bounds of the container. * */ Container.prototype.calculateBounds = function calculateBounds() { this._bounds.clear(); this._calculateBounds(); for (var i = 0; i < this.children.length; i++) { var child = this.children[i]; if (!child.visible || !child.renderable) { continue; } child.calculateBounds(); // TODO: filter+mask, need to mask both somehow if (child._mask) { child._mask.calculateBounds(); this._bounds.addBoundsMask(child._bounds, child._mask._bounds); } else if (child.filterArea) { this._bounds.addBoundsArea(child._bounds, child.filterArea); } else { this._bounds.addBounds(child._bounds); } } this._lastBoundsID = this._boundsID; }; /** * Recalculates the bounds of the object. Override this to * calculate the bounds of the specific object (not including children). * */ Container.prototype._calculateBounds = function _calculateBounds() {} // FILL IN// /** * Renders the object using the WebGL renderer * * @param {PIXI.WebGLRenderer} renderer - The renderer */ ; Container.prototype.renderWebGL = function renderWebGL(renderer) { // if the object is not visible or the alpha is 0 then no need to render this element if (!this.visible || this.worldAlpha <= 0 || !this.renderable) { return; } // do a quick check to see if this element has a mask or a filter. if (this._mask || this._filters) { this.renderAdvancedWebGL(renderer); } else { this._renderWebGL(renderer); // simple render children! for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderWebGL(renderer); } } }; /** * Render the object using the WebGL renderer and advanced features. * * @private * @param {PIXI.WebGLRenderer} renderer - The renderer */ Container.prototype.renderAdvancedWebGL = function renderAdvancedWebGL(renderer) { renderer.flush(); var filters = this._filters; var mask = this._mask; // push filter first as we need to ensure the stencil buffer is correct for any masking if (filters) { if (!this._enabledFilters) { this._enabledFilters = []; } this._enabledFilters.length = 0; for (var i = 0; i < filters.length; i++) { if (filters[i].enabled) { this._enabledFilters.push(filters[i]); } } if (this._enabledFilters.length) { renderer.filterManager.pushFilter(this, this._enabledFilters); } } if (mask) { renderer.maskManager.pushMask(this, this._mask); } // add this object to the batch, only rendered if it has a texture. this._renderWebGL(renderer); // now loop through the children and make sure they get rendered for (var _i2 = 0, j = this.children.length; _i2 < j; _i2++) { this.children[_i2].renderWebGL(renderer); } renderer.flush(); if (mask) { renderer.maskManager.popMask(this, this._mask); } if (filters && this._enabledFilters && this._enabledFilters.length) { renderer.filterManager.popFilter(); } }; /** * To be overridden by the subclasses. * * @private * @param {PIXI.WebGLRenderer} renderer - The renderer */ Container.prototype._renderWebGL = function _renderWebGL(renderer) // eslint-disable-line no-unused-vars {} // this is where content itself gets rendered... /** * To be overridden by the subclass * * @private * @param {PIXI.CanvasRenderer} renderer - The renderer */ ; Container.prototype._renderCanvas = function _renderCanvas(renderer) // eslint-disable-line no-unused-vars {} // this is where content itself gets rendered... /** * Renders the object using the Canvas renderer * * @param {PIXI.CanvasRenderer} renderer - The renderer */ ; Container.prototype.renderCanvas = function renderCanvas(renderer) { // if not visible or the alpha is 0 then no need to render this if (!this.visible || this.worldAlpha <= 0 || !this.renderable) { return; } if (this._mask) { renderer.maskManager.pushMask(this._mask); } this._renderCanvas(renderer); for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderCanvas(renderer); } if (this._mask) { renderer.maskManager.popMask(renderer); } }; /** * Removes all internal references and listeners as well as removes children from the display list. * Do not use a Container after calling `destroy`. * * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options * have been set to that value * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy * method called as well. 'options' will be passed on to those calls. * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true * Should it destroy the texture of the child sprite * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true * Should it destroy the base texture of the child sprite */ Container.prototype.destroy = function destroy(options) { _DisplayObject.prototype.destroy.call(this); var destroyChildren = typeof options === 'boolean' ? options : options && options.children; var oldChildren = this.removeChildren(0, this.children.length); if (destroyChildren) { for (var i = 0; i < oldChildren.length; ++i) { oldChildren[i].destroy(options); } } }; /** * The width of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} */ _createClass(Container, [{ key: 'width', get: function get() { return this.scale.x * this.getLocalBounds().width; }, set: function set(value) // eslint-disable-line require-jsdoc { var width = this.getLocalBounds().width; if (width !== 0) { this.scale.x = value / width; } else { this.scale.x = 1; } this._width = value; } /** * The height of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} */ }, { key: 'height', get: function get() { return this.scale.y * this.getLocalBounds().height; }, set: function set(value) // eslint-disable-line require-jsdoc { var height = this.getLocalBounds().height; if (height !== 0) { this.scale.y = value / height; } else { this.scale.y = 1; } this._height = value; } }]); return Container; }(_DisplayObject3.default); // performance increase to avoid using call.. (10x faster) exports.default = Container; Container.prototype.containerUpdateTransform = Container.prototype.updateTransform; //# sourceMappingURL=Container.js.map