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pixi.js / lib / core / Shader.js
@Matt Karl Matt Karl on 22 Feb 2017 2 KB 4.4.0
'use strict';

exports.__esModule = true;

var _pixiGlCore = require('pixi-gl-core');

var _settings = require('./settings');

var _settings2 = _interopRequireDefault(_settings);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

function checkPrecision(src, def) {
    if (src instanceof Array) {
        if (src[0].substring(0, 9) !== 'precision') {
            var copy = src.slice(0);

            copy.unshift('precision ' + def + ' float;');

            return copy;
        }
    } else if (src.substring(0, 9) !== 'precision') {
        return 'precision ' + def + ' float;\n' + src;
    }

    return src;
}

/**
 * Wrapper class, webGL Shader for Pixi.
 * Adds precision string if vertexSrc or fragmentSrc have no mention of it.
 *
 * @class
 * @extends GLShader
 * @memberof PIXI
 */

var Shader = function (_GLShader) {
    _inherits(Shader, _GLShader);

    /**
     *
     * @param {WebGLRenderingContext} gl - The current WebGL rendering context
     * @param {string|string[]} vertexSrc - The vertex shader source as an array of strings.
     * @param {string|string[]} fragmentSrc - The fragment shader source as an array of strings.
     */
    function Shader(gl, vertexSrc, fragmentSrc) {
        _classCallCheck(this, Shader);

        return _possibleConstructorReturn(this, _GLShader.call(this, gl, checkPrecision(vertexSrc, _settings2.default.PRECISION_VERTEX), checkPrecision(fragmentSrc, _settings2.default.PRECISION_FRAGMENT)));
    }

    return Shader;
}(_pixiGlCore.GLShader);

exports.default = Shader;
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