'use strict'; exports.__esModule = true; var _core = require('../core'); var core = _interopRequireWildcard(_core); var _ismobilejs = require('ismobilejs'); var _ismobilejs2 = _interopRequireDefault(_ismobilejs); var _accessibleTarget = require('./accessibleTarget'); var _accessibleTarget2 = _interopRequireDefault(_accessibleTarget); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } // add some extra variables to the container.. core.utils.mixins.delayMixin(core.DisplayObject.prototype, _accessibleTarget2.default); var KEY_CODE_TAB = 9; var DIV_TOUCH_SIZE = 100; var DIV_TOUCH_POS_X = 0; var DIV_TOUCH_POS_Y = 0; var DIV_TOUCH_ZINDEX = 2; var DIV_HOOK_SIZE = 1; var DIV_HOOK_POS_X = -1000; var DIV_HOOK_POS_Y = -1000; var DIV_HOOK_ZINDEX = 2; /** * The Accessibility manager recreates the ability to tab and have content read by screen * readers. This is very important as it can possibly help people with disabilities access pixi * content. * * Much like interaction any DisplayObject can be made accessible. This manager will map the * events as if the mouse was being used, minimizing the effort required to implement. * * An instance of this class is automatically created by default, and can be found at renderer.plugins.accessibility * * @class * @memberof PIXI.accessibility */ var AccessibilityManager = function () { /** * @param {PIXI.CanvasRenderer|PIXI.WebGLRenderer} renderer - A reference to the current renderer */ function AccessibilityManager(renderer) { _classCallCheck(this, AccessibilityManager); if ((_ismobilejs2.default.tablet || _ismobilejs2.default.phone) && !navigator.isCocoonJS) { this.createTouchHook(); } // first we create a div that will sit over the pixi element. This is where the div overlays will go. var div = document.createElement('div'); div.style.width = DIV_TOUCH_SIZE + 'px'; div.style.height = DIV_TOUCH_SIZE + 'px'; div.style.position = 'absolute'; div.style.top = DIV_TOUCH_POS_X + 'px'; div.style.left = DIV_TOUCH_POS_Y + 'px'; div.style.zIndex = DIV_TOUCH_ZINDEX; /** * This is the dom element that will sit over the pixi element. This is where the div overlays will go. * * @type {HTMLElement} * @private */ this.div = div; /** * A simple pool for storing divs. * * @type {*} * @private */ this.pool = []; /** * This is a tick used to check if an object is no longer being rendered. * * @type {Number} * @private */ this.renderId = 0; /** * Setting this to true will visually show the divs. * * @type {boolean} */ this.debug = false; /** * The renderer this accessibility manager works for. * * @member {PIXI.SystemRenderer} */ this.renderer = renderer; /** * The array of currently active accessible items. * * @member {Array<*>} * @private */ this.children = []; /** * pre-bind the functions * * @private */ this._onKeyDown = this._onKeyDown.bind(this); this._onMouseMove = this._onMouseMove.bind(this); /** * stores the state of the manager. If there are no accessible objects or the mouse is moving, this will be false. * * @member {Array<*>} * @private */ this.isActive = false; this.isMobileAccessabillity = false; // let listen for tab.. once pressed we can fire up and show the accessibility layer window.addEventListener('keydown', this._onKeyDown, false); } /** * Creates the touch hooks. * */ AccessibilityManager.prototype.createTouchHook = function createTouchHook() { var _this = this; var hookDiv = document.createElement('button'); hookDiv.style.width = DIV_HOOK_SIZE + 'px'; hookDiv.style.height = DIV_HOOK_SIZE + 'px'; hookDiv.style.position = 'absolute'; hookDiv.style.top = DIV_HOOK_POS_X + 'px'; hookDiv.style.left = DIV_HOOK_POS_Y + 'px'; hookDiv.style.zIndex = DIV_HOOK_ZINDEX; hookDiv.style.backgroundColor = '#FF0000'; hookDiv.title = 'HOOK DIV'; hookDiv.addEventListener('focus', function () { _this.isMobileAccessabillity = true; _this.activate(); document.body.removeChild(hookDiv); }); document.body.appendChild(hookDiv); }; /** * Activating will cause the Accessibility layer to be shown. This is called when a user * preses the tab key. * * @private */ AccessibilityManager.prototype.activate = function activate() { if (this.isActive) { return; } this.isActive = true; window.document.addEventListener('mousemove', this._onMouseMove, true); window.removeEventListener('keydown', this._onKeyDown, false); this.renderer.on('postrender', this.update, this); if (this.renderer.view.parentNode) { this.renderer.view.parentNode.appendChild(this.div); } }; /** * Deactivating will cause the Accessibility layer to be hidden. This is called when a user moves * the mouse. * * @private */ AccessibilityManager.prototype.deactivate = function deactivate() { if (!this.isActive || this.isMobileAccessabillity) { return; } this.isActive = false; window.document.removeEventListener('mousemove', this._onMouseMove); window.addEventListener('keydown', this._onKeyDown, false); this.renderer.off('postrender', this.update); if (this.div.parentNode) { this.div.parentNode.removeChild(this.div); } }; /** * This recursive function will run through the scene graph and add any new accessible objects to the DOM layer. * * @private * @param {PIXI.Container} displayObject - The DisplayObject to check. */ AccessibilityManager.prototype.updateAccessibleObjects = function updateAccessibleObjects(displayObject) { if (!displayObject.visible) { return; } if (displayObject.accessible && displayObject.interactive) { if (!displayObject._accessibleActive) { this.addChild(displayObject); } displayObject.renderId = this.renderId; } var children = displayObject.children; for (var i = children.length - 1; i >= 0; i--) { this.updateAccessibleObjects(children[i]); } }; /** * Before each render this function will ensure that all divs are mapped correctly to their DisplayObjects. * * @private */ AccessibilityManager.prototype.update = function update() { if (!this.renderer.renderingToScreen) { return; } // update children... this.updateAccessibleObjects(this.renderer._lastObjectRendered); var rect = this.renderer.view.getBoundingClientRect(); var sx = rect.width / this.renderer.width; var sy = rect.height / this.renderer.height; var div = this.div; div.style.left = rect.left + 'px'; div.style.top = rect.top + 'px'; div.style.width = this.renderer.width + 'px'; div.style.height = this.renderer.height + 'px'; for (var i = 0; i < this.children.length; i++) { var child = this.children[i]; if (child.renderId !== this.renderId) { child._accessibleActive = false; core.utils.removeItems(this.children, i, 1); this.div.removeChild(child._accessibleDiv); this.pool.push(child._accessibleDiv); child._accessibleDiv = null; i--; if (this.children.length === 0) { this.deactivate(); } } else { // map div to display.. div = child._accessibleDiv; var hitArea = child.hitArea; var wt = child.worldTransform; if (child.hitArea) { div.style.left = (wt.tx + hitArea.x * wt.a) * sx + 'px'; div.style.top = (wt.ty + hitArea.y * wt.d) * sy + 'px'; div.style.width = hitArea.width * wt.a * sx + 'px'; div.style.height = hitArea.height * wt.d * sy + 'px'; } else { hitArea = child.getBounds(); this.capHitArea(hitArea); div.style.left = hitArea.x * sx + 'px'; div.style.top = hitArea.y * sy + 'px'; div.style.width = hitArea.width * sx + 'px'; div.style.height = hitArea.height * sy + 'px'; } } } // increment the render id.. this.renderId++; }; /** * TODO: docs. * * @param {Rectangle} hitArea - TODO docs */ AccessibilityManager.prototype.capHitArea = function capHitArea(hitArea) { if (hitArea.x < 0) { hitArea.width += hitArea.x; hitArea.x = 0; } if (hitArea.y < 0) { hitArea.height += hitArea.y; hitArea.y = 0; } if (hitArea.x + hitArea.width > this.renderer.width) { hitArea.width = this.renderer.width - hitArea.x; } if (hitArea.y + hitArea.height > this.renderer.height) { hitArea.height = this.renderer.height - hitArea.y; } }; /** * Adds a DisplayObject to the accessibility manager * * @private * @param {DisplayObject} displayObject - The child to make accessible. */ AccessibilityManager.prototype.addChild = function addChild(displayObject) { // this.activate(); var div = this.pool.pop(); if (!div) { div = document.createElement('button'); div.style.width = DIV_TOUCH_SIZE + 'px'; div.style.height = DIV_TOUCH_SIZE + 'px'; div.style.backgroundColor = this.debug ? 'rgba(255,0,0,0.5)' : 'transparent'; div.style.position = 'absolute'; div.style.zIndex = DIV_TOUCH_ZINDEX; div.style.borderStyle = 'none'; div.addEventListener('click', this._onClick.bind(this)); div.addEventListener('focus', this._onFocus.bind(this)); div.addEventListener('focusout', this._onFocusOut.bind(this)); } if (displayObject.accessibleTitle) { div.title = displayObject.accessibleTitle; } else if (!displayObject.accessibleTitle && !displayObject.accessibleHint) { div.title = 'displayObject ' + this.tabIndex; } if (displayObject.accessibleHint) { div.setAttribute('aria-label', displayObject.accessibleHint); } // displayObject._accessibleActive = true; displayObject._accessibleDiv = div; div.displayObject = displayObject; this.children.push(displayObject); this.div.appendChild(displayObject._accessibleDiv); displayObject._accessibleDiv.tabIndex = displayObject.tabIndex; }; /** * Maps the div button press to pixi's InteractionManager (click) * * @private * @param {MouseEvent} e - The click event. */ AccessibilityManager.prototype._onClick = function _onClick(e) { var interactionManager = this.renderer.plugins.interaction; interactionManager.dispatchEvent(e.target.displayObject, 'click', interactionManager.eventData); }; /** * Maps the div focus events to pixi's InteractionManager (mouseover) * * @private * @param {FocusEvent} e - The focus event. */ AccessibilityManager.prototype._onFocus = function _onFocus(e) { var interactionManager = this.renderer.plugins.interaction; interactionManager.dispatchEvent(e.target.displayObject, 'mouseover', interactionManager.eventData); }; /** * Maps the div focus events to pixi's InteractionManager (mouseout) * * @private * @param {FocusEvent} e - The focusout event. */ AccessibilityManager.prototype._onFocusOut = function _onFocusOut(e) { var interactionManager = this.renderer.plugins.interaction; interactionManager.dispatchEvent(e.target.displayObject, 'mouseout', interactionManager.eventData); }; /** * Is called when a key is pressed * * @private * @param {KeyboardEvent} e - The keydown event. */ AccessibilityManager.prototype._onKeyDown = function _onKeyDown(e) { if (e.keyCode !== KEY_CODE_TAB) { return; } this.activate(); }; /** * Is called when the mouse moves across the renderer element * * @private */ AccessibilityManager.prototype._onMouseMove = function _onMouseMove() { this.deactivate(); }; /** * Destroys the accessibility manager * */ AccessibilityManager.prototype.destroy = function destroy() { this.div = null; for (var i = 0; i < this.children.length; i++) { this.children[i].div = null; } window.document.removeEventListener('mousemove', this._onMouseMove); window.removeEventListener('keydown', this._onKeyDown); this.pool = null; this.children = null; this.renderer = null; }; return AccessibilityManager; }(); exports.default = AccessibilityManager; core.WebGLRenderer.registerPlugin('accessibility', AccessibilityManager); core.CanvasRenderer.registerPlugin('accessibility', AccessibilityManager); //# sourceMappingURL=AccessibilityManager.js.map