Newer
Older
pixi.js / docs / files / src_pixi_renderers_webgl_utils_WebGLShaderManager.js.html
@Mat Groves Mat Groves on 27 Jan 2014 10 KB Docs updated
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>src/pixi/renderers/webgl/utils/WebGLShaderManager.js - pixi.js</title>
    <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
    <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
    <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
    <link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
    <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">

<div id="doc">
    <div id="hd" class="yui3-g header">
        <div class="yui3-u-3-4">
            
                <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
            
        </div>
        <div class="yui3-u-1-4 version">
            <em>API Docs for: 1.4.3</em>
        </div>
    </div>
    <div id="bd" class="yui3-g">

        <div class="yui3-u-1-4">
            <div id="docs-sidebar" class="sidebar apidocs">
                <div id="api-list">
    <h2 class="off-left">APIs</h2>
    <div id="api-tabview" class="tabview">
        <ul class="tabs">
            <li><a href="#api-classes">Classes</a></li>
            <li><a href="#api-modules">Modules</a></li>
        </ul>

        <div id="api-tabview-filter">
            <input type="search" id="api-filter" placeholder="Type to filter APIs">
        </div>

        <div id="api-tabview-panel">
            <ul id="api-classes" class="apis classes">
            
                <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
            
                <li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
            
                <li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
            
                <li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
            
                <li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
            
                <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
            
                <li><a href="../classes/BitmapText.html">BitmapText</a></li>
            
                <li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
            
                <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
            
                <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
            
                <li><a href="../classes/Circle.html">Circle</a></li>
            
                <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
            
                <li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
            
                <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
            
                <li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
            
                <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
            
                <li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
            
                <li><a href="../classes/Ellipse.html">Ellipse</a></li>
            
                <li><a href="../classes/EventTarget.html">EventTarget</a></li>
            
                <li><a href="../classes/Graphics.html">Graphics</a></li>
            
                <li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
            
                <li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
            
                <li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
            
                <li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
            
                <li><a href="../classes/MovieClip.html">MovieClip</a></li>
            
                <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
            
                <li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
            
                <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
            
                <li><a href="../classes/Point.html">Point</a></li>
            
                <li><a href="../classes/Polygon.html">Polygon</a></li>
            
                <li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
            
                <li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
            
                <li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
            
                <li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
            
                <li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
            
                <li><a href="../classes/Rectangle.html">Rectangle</a></li>
            
                <li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
            
                <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
            
                <li><a href="../classes/Spine.html">Spine</a></li>
            
                <li><a href="../classes/Sprite.html">Sprite</a></li>
            
                <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
            
                <li><a href="../classes/Stage.html">Stage</a></li>
            
                <li><a href="../classes/Text.html">Text</a></li>
            
                <li><a href="../classes/Texture.html">Texture</a></li>
            
                <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
            
                <li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
            
                <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
            
            </ul>

            <ul id="api-modules" class="apis modules">
            
                <li><a href="../modules/PIXI.html">PIXI</a></li>
            
            </ul>
        </div>
    </div>
</div>

            </div>
        </div>
        <div class="yui3-u-3-4">
                <div id="api-options">
        Show:
        <label for="api-show-inherited">
            <input type="checkbox" id="api-show-inherited" checked>
            Inherited
        </label>

        <label for="api-show-protected">
            <input type="checkbox" id="api-show-protected">
            Protected
        </label>

        <label for="api-show-private">
            <input type="checkbox" id="api-show-private">
            Private
        </label>
        <label for="api-show-deprecated">
            <input type="checkbox" id="api-show-deprecated">
            Deprecated
        </label>

    </div>


            <div class="apidocs">
                <div id="docs-main">
                    <div class="content">
                        <h1 class="file-heading">File: src/pixi/renderers/webgl/utils/WebGLShaderManager.js</h1>

<div class="file">
    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

PIXI.WebGLShaderManager = function(gl)
{

    this.maxAttibs = 10;
    this.attribState = [];
    this.tempAttribState = [];

    for (var i = 0; i &lt; this.maxAttibs; i++) {
        this.attribState[i] = false;
    }

    this.setContext(gl);
    // the final one is used for the rendering strips
    //this.stripShader = new PIXI.StripShader(gl);
};

PIXI.WebGLShaderManager.prototype.setContext = function(gl)
{
    this.gl = gl;
    
    // the next one is used for rendering primatives
    this.primitiveShader = new PIXI.PrimitiveShader(gl);

    // this shader is used for the default sprite rendering
    this.defaultShader = new PIXI.PixiShader(gl);

    // this shader is used for the fast sprite rendering
    this.fastShader = new PIXI.PixiFastShader(gl);


    this.activateShader(this.defaultShader);
};


PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
{
    // reset temp state

    var i;

    for (i = 0; i &lt; this.tempAttribState.length; i++)
    {
        this.tempAttribState[i] = false;
    }

    // set the new attribs
    for (i = 0; i &lt; attribs.length; i++)
    {
        var attribId = attribs[i];
        this.tempAttribState[attribId] = true;
    }

    var gl = this.gl;

    for (i = 0; i &lt; this.attribState.length; i++)
    {

        if(this.attribState[i] !== this.tempAttribState[i])
        {
            this.attribState[i] = this.tempAttribState[i];

            if(this.tempAttribState[i])
            {
                gl.enableVertexAttribArray(i);
            }
            else
            {
                gl.disableVertexAttribArray(i);
            }
        }
    }

  //  console.log(this.tempAttribState)
};

PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
{
    //if(this.currentShader == shader)return;

    this.currentShader = shader;
 //  console.log(shader.program)
    this.gl.useProgram(shader.program);
    this.setAttribs(shader.attributes);

   // console.log(shader.attributes)
  
};

PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
{
    var gl = this.gl;

    gl.useProgram(this.primitiveShader.program);

    this.setAttribs(this.primitiveShader.attributes);
    
};

PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
{
    var gl = this.gl;

    gl.useProgram(this.defaultShader.program);

    this.setAttribs(this.defaultShader.attributes);
};

PIXI.WebGLShaderManager.prototype.destroy = function()
{
    this.attribState = null;

    this.tempAttribState = null;

    this.primitiveShader.destroy();

    this.defaultShader.destroy();

    this.fastShader.destroy();

    this.gl = null;
};


    </pre>
</div>

                    </div>
                </div>
            </div>
        </div>
    </div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>