<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>src/pixi/renderers/canvas/utils/CanvasTinter.js - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 2.0.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AsciiFilter.html">AsciiFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/autoDetectRecommendedRenderer.html">autoDetectRecommendedRenderer</a></li>
<li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/BlurXFilter.html">BlurXFilter</a></li>
<li><a href="../classes/BlurYFilter.html">BlurYFilter</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li>
<li><a href="../classes/ConvolutionFilter.html">ConvolutionFilter</a></li>
<li><a href="../classes/CrossHatchFilter.html">CrossHatchFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/Event.html">Event</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/FilterBlock.html">FilterBlock</a></li>
<li><a href="../classes/FilterTexture.html">FilterTexture</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GraphicsData.html">GraphicsData</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InteractionData.html">InteractionData</a></li>
<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/Matrix.html">Matrix</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/NoiseFilter.html">NoiseFilter</a></li>
<li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li>
<li><a href="../classes/PixiShader.html">PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK.html">PolyK</a></li>
<li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/RGBSplitFilter.html">RGBSplitFilter</a></li>
<li><a href="../classes/Rope.html">Rope</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/SmartBlurFilter.html">SmartBlurFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Strip.html">Strip</a></li>
<li><a href="../classes/StripShader.html">StripShader</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li>
<li><a href="../classes/TiltShiftXFilter.html">TiltShiftXFilter</a></li>
<li><a href="../classes/TiltShiftYFilter.html">TiltShiftYFilter</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLBlendModeManager.html">WebGLBlendModeManager</a></li>
<li><a href="../classes/WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a></li>
<li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li>
<li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li>
<li><a href="../classes/WebGLGraphicsData.html">WebGLGraphicsData</a></li>
<li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
<li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li>
<li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li>
<li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1 class="file-heading">File: src/pixi/renderers/canvas/utils/CanvasTinter.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* @class CanvasTinter
* @constructor
* @static
*/
PIXI.CanvasTinter = function()
{
};
/**
* Basically this method just needs a sprite and a color and tints the sprite with the given color.
*
* @method getTintedTexture
* @param sprite {Sprite} the sprite to tint
* @param color {Number} the color to use to tint the sprite with
* @return {HTMLCanvasElement} The tinted canvas
*/
PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
{
var texture = sprite.texture;
color = PIXI.CanvasTinter.roundColor(color);
var stringColor = "#" + ("00000" + ( color | 0).toString(16)).substr(-6);
texture.tintCache = texture.tintCache || {};
if(texture.tintCache[stringColor]) return texture.tintCache[stringColor];
// clone texture..
var canvas = PIXI.CanvasTinter.canvas || document.createElement("canvas");
//PIXI.CanvasTinter.tintWithPerPixel(texture, stringColor, canvas);
PIXI.CanvasTinter.tintMethod(texture, color, canvas);
if(PIXI.CanvasTinter.convertTintToImage)
{
// is this better?
var tintImage = new Image();
tintImage.src = canvas.toDataURL();
texture.tintCache[stringColor] = tintImage;
}
else
{
texture.tintCache[stringColor] = canvas;
// if we are not converting the texture to an image then we need to lose the reference to the canvas
PIXI.CanvasTinter.canvas = null;
}
return canvas;
};
/**
* Tint a texture using the "multiply" operation.
*
* @method tintWithMultiply
* @param texture {Texture} the texture to tint
* @param color {Number} the color to use to tint the sprite with
* @param canvas {HTMLCanvasElement} the current canvas
*/
PIXI.CanvasTinter.tintWithMultiply = function(texture, color, canvas)
{
var context = canvas.getContext( "2d" );
var crop = texture.crop;
canvas.width = crop.width;
canvas.height = crop.height;
context.fillStyle = "#" + ("00000" + ( color | 0).toString(16)).substr(-6);
context.fillRect(0, 0, crop.width, crop.height);
context.globalCompositeOperation = "multiply";
context.drawImage(texture.baseTexture.source,
crop.x,
crop.y,
crop.width,
crop.height,
0,
0,
crop.width,
crop.height);
context.globalCompositeOperation = "destination-atop";
context.drawImage(texture.baseTexture.source,
crop.x,
crop.y,
crop.width,
crop.height,
0,
0,
crop.width,
crop.height);
};
/**
* Tint a texture using the "overlay" operation.
*
* @method tintWithOverlay
* @param texture {texture} the texture to tint
* @param color {Number} the color to use to tint the sprite with
* @param canvas {HTMLCanvasElement} the current canvas
*/
PIXI.CanvasTinter.tintWithOverlay = function(texture, color, canvas)
{
var context = canvas.getContext( "2d" );
var crop = texture.crop;
canvas.width = crop.width;
canvas.height = crop.height;
context.globalCompositeOperation = "copy";
context.fillStyle = "#" + ("00000" + ( color | 0).toString(16)).substr(-6);
context.fillRect(0, 0, crop.width, crop.height);
context.globalCompositeOperation = "destination-atop";
context.drawImage(texture.baseTexture.source,
crop.x,
crop.y,
crop.width,
crop.height,
0,
0,
crop.width,
crop.height);
//context.globalCompositeOperation = "copy";
};
/**
* Tint a texture pixel per pixel.
*
* @method tintPerPixel
* @param texture {texture} the texture to tint
* @param color {Number} the color to use to tint the sprite with
* @param canvas {HTMLCanvasElement} the current canvas
*/
PIXI.CanvasTinter.tintWithPerPixel = function(texture, color, canvas)
{
var context = canvas.getContext( "2d" );
var crop = texture.crop;
canvas.width = crop.width;
canvas.height = crop.height;
context.globalCompositeOperation = "copy";
context.drawImage(texture.baseTexture.source,
crop.x,
crop.y,
crop.width,
crop.height,
0,
0,
crop.width,
crop.height);
var rgbValues = PIXI.hex2rgb(color);
var r = rgbValues[0], g = rgbValues[1], b = rgbValues[2];
var pixelData = context.getImageData(0, 0, crop.width, crop.height);
var pixels = pixelData.data;
for (var i = 0; i < pixels.length; i += 4)
{
pixels[i+0] *= r;
pixels[i+1] *= g;
pixels[i+2] *= b;
}
context.putImageData(pixelData, 0, 0);
};
/**
* Rounds the specified color according to the PIXI.CanvasTinter.cacheStepsPerColorChannel.
*
* @method roundColor
* @param color {number} the color to round, should be a hex color
*/
PIXI.CanvasTinter.roundColor = function(color)
{
var step = PIXI.CanvasTinter.cacheStepsPerColorChannel;
var rgbValues = PIXI.hex2rgb(color);
rgbValues[0] = Math.min(255, (rgbValues[0] / step) * step);
rgbValues[1] = Math.min(255, (rgbValues[1] / step) * step);
rgbValues[2] = Math.min(255, (rgbValues[2] / step) * step);
return PIXI.rgb2hex(rgbValues);
};
/**
* Number of steps which will be used as a cap when rounding colors.
*
* @property cacheStepsPerColorChannel
* @type Number
*/
PIXI.CanvasTinter.cacheStepsPerColorChannel = 8;
/**
* Tint cache boolean flag.
*
* @property convertTintToImage
* @type Boolean
*/
PIXI.CanvasTinter.convertTintToImage = false;
/**
* Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
*
* @property canUseMultiply
* @type Boolean
*/
PIXI.CanvasTinter.canUseMultiply = PIXI.canUseNewCanvasBlendModes();
/**
* The tinting method that will be used.
*
* @method tintMethod
*/
PIXI.CanvasTinter.tintMethod = PIXI.CanvasTinter.canUseMultiply ? PIXI.CanvasTinter.tintWithMultiply : PIXI.CanvasTinter.tintWithPerPixel;
</pre>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>